March 11, 1998
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* General Information *

Title                   : Dark and Silly
Filename                : DarkSill.bsp
Author                  : Hafhead (Tony Hafner)
Email Address           : hafhead@geocities.com
Web Page                : http://www.geocities.com/~hafhead
Additional Credits to   : id Software for such a great game
                          Ben Morris for Worldcraft
                          Geoffrey DeWan for his compile tools
                          Daniel Proietti for Voila
Description             : Deathmatch Quake II Level

There are two rooms connected by a pair of halls.  Quads and weapons are
scattered throughout the area.  The rooms are very dark, with backlights
against the walls a short distance up from the floor.  This means that
if you aren't quadded and are crouching, you are nigh invisible.

Before dismissing this level, actually play it once with someone- if you
just start a single player game and look around, it looks really lame.
But give it a chance.


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* Running the Map *

Put DarkSill.bsp into your maps directory (Quake2\baseq2\maps).  Run
Quake2, and bring down the console (by pressing ~).  At the console,
type "map DarkSill".  The game will start.  For multiplayer games, start
the game first.  Then bring down the console and enter the map command.
Each player must have the .bsp file in his/her map directory.


========================================================================

* Play Information *

Single Player           : Don't bother- there's nothing to kill
Cooperative             : No
Deathmatch              : Yes- 8 starts, good for 2 to 4 players
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft, Voila, Wordpad
Known Bugs              : None
Build Time              : Under 2 hours
Compile machine         : PPro 200 with 32Mb
QBSP3 Time              : 3 seconds
QVIS3 Time              : 1 second
QRAD3 -extra -bounce 40 : 198 seconds


* Copyright / Permissions *

This level may be distributed only over the Internet and/or BBS systems.
You are NOT authorized to put this level on any CD or distribute it in
any commercial way without my permission.  It must be kept together with
this text file intact.


* Other Info *

This is my third Quake 2 level.  It was intended as a minor distraction-
I didn't expect a whole lot of play value out of it, but actual play was
way more fun than I imagined.  The basic premise is a pair of rooms with
a few weapons and a mess of quads scattered around.  It is very dark,
with lights only against the walls.  If you duck and don't fire, you
become practically invisible, so you are left with a choice- do I take a
quad or not?  One choice means you glow like mad, and the other means
you live for a few seconds.

I am brought back to the days of Doom- where the levels were simple, but
fun.  It takes no time to learn the layout and weapon placement.  Just
drop in and frag to your heart's content.  The first time I playtested
it, I laughed my ass off the whole time- and we all liked it so much I
didn't change a thing.

I would not recommend this over the internet, because lag would probably
make it totally unplayable.


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* Past Projects *

If you like this level, you may want to see some of my other projects.
Links to all of these can be found on my website:
    http://www.geocities.com/~hafhead

Quake II Levels:
    LaGrange Pt 1 Starbase
    Warhouse II

Quake Levels:
    Anklebiter, Storm the Castle, 4 Boats
Quake Mission Pack 1 Level:
    Weightfulness

Quake Patches:
    Dance!, Prison Break, Hafweaps

Doom II Levels:
    Anklebiter, Warhouse, Command, Parts, and more...
