E1M7-ish V2.0
=============================================================================
Title                   : E1M7-ish V2.0

Files                   : e1m7ish.bsp, e1m7ish.txt (this file)
                          archive: e1m7ish.zip

Release Data (DD/MM/YY) : 04/25/99

Author                  : Jamin Bulyk (Sub-Zero)
Email Address           : bulyk1@wit.edu, bulyk1@firstclass.wit.edu, SubZ3r0@hotmail.com
Web Site                : none.

Description             : Yet another e1m7 (House of Cthon) recreation.
                          This is not a direct port, it was created from
                          SCRATCH.  Like the name implies, its not exactly
                          the same thing.  Its a bit longer and wider and
                          was designed for more players.  This was meant to
                          be submitted to DMclassics
                          (www.planetquake.com/dmclassics), but I was too
                          slow :(.
			Well, its been about 1 year and a month since the
			first public version was released.  I never expected
			any server ops to actually run the map.  
			Since I found a few servers out of sheer chance, I figured I
			would take the time to improve the map a bit.			
			Some of those r_speeds were horrid, but I've been able to 
			lower them a few hundered polys.  That, along with some 
			slight cosmetic changes, will, hopefully, make it that 
			much more fun.



Additional Credits to   : Valve for Worldcraft.
                          Id software for quake/quake2
=============================================================================
* Play Information *

Game                      : Quake II
Single player             : No (Only for looking around and testing)
Cooperative 2-x players   : No
Deathmatch 2-16 players   : Yes (4-16 players recommended)
Skill Settings            : Not Implemented

New Graphics              : No
New Music                 : No
New Sounds                : No
DLL                       : No

* Construction *

Base                      : New level from scratch (my memory of e1m7)
Build time                : About 1 week spread out over a month or so 
Compile Machine           : Dual PII 300 128MB
QBSP3 Time                : 2 sec
QVIS3 Time                : 13 secs (-level 4)
QRAD3 Time                : 4.5 mins (-extra -bounce 64)

Editor(s) Used            : Worldcraft 1.6/DOS editor (don't ask)

Known Bugs                :   The highest poly count in the map, now, is about
			650wpolys.  This is still a bit high, but it's still a lot
			more playable than the old map.


* Copyright / Permissions *

This level is copyrighted (c) by no one.

You may distribute this BSP, provided you include this file, with
no modifications, but please distribute original unmodified archive
which can be obtained from my Web site.  You may distribute this file
in any electronic format (BBS, Internet, etc) as long as you
include this file intact.
You MAY distribute this on CD's as long as you let me know first by
emailing me at bulyk1@wit.edu

You may NOT modify these files in any way.

* Where to get this BSP *

FTP   : probably ftp.cdrom.com
