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Title                   : Nemesis
Date                    : Final Build 3/14/99
Filename                : nemesis.bsp
Author                  : Agent Orange
Email Address           : aorange@together.net
Home Page               : Under Construction
Mail Address            : None of your Business


Description             : Standard deathmatch arena.  Indoor/outdoor areas, fairly small.  No 			  hyperblaster(lags high-ping bastards like myself) or BFG(munchkin 			  weapon).  Wpoly counts average 500-600, there are 1 0r 2 spots where 			  they jump to 1100, but those are extremely rare.  I've underclocked my 			  system to 266 and also run it in software mode and it runs fine in 			  both.  If you're running really old hardware, well, it's time to 			  upgrade anyway.  This is my first quake2 map, and although I've played 			  with half-life and unreal mapping, this is the first one i've done 			  that's even worth releasing.  Feedback would be greatly appreciated.
Additional Credits to   : Cpl. Snark, Mommy's Little Bastard, and 1234567 for their suggestions, 			  Smoke for helping me with Radiant questions, everyone on the Ravages of 			  Radiant message board, and Robert Duffy (author of radiant) for helping 			  me deal with some hardware issues.
                          
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* Play Information *

Single Player           : Nope (1 start for testing)
Deathmatch              : Yes (2-4 players)
Difficulty Settings     : N/A

* Construction *

Base                    : From scratch
Editor(s) used          : QERadiant (the absolute BEST editor i've used, kicks the snot out of Worldcraft)
Known Bugs              : A teensy bit of warping on the floor in some of the doorways.  Haven't 			  quite gotten used to carving.

Build Time              : Roughly 30 hours

Compile machine         : Celeron 333A w/128MB RAM
Compile Time            : About 4 hours
Compile Tools		: Radiant internal BSP & VIS, and ArghRAD for lighting(way better than QRAD)

* Permissions *

Obviously, you can't sell this map without my permission.  This map may not be used as a base for other projects.
If you wish to redistribute this map, please be certain you include this txt file.
If this map is reviewed, send me the URL.  If possible, let me know if you put this on your server (so I can attempt to kick your ass, of course).
If you like this map, or if you have some constructive criticism (constructive, not "This sucks!"), please email me at the above address.