Date: 9 May, 1998
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Title                   : Abyss of Abysmal Death 'Expanded'                        
Filename                : AOADE.zip

Original Design		: AOAD.zip 			 

Author                  : Justin "Stryker" Siek
Email Address           : msiek@netcom.ca

Description             : VERY COOL MAP!!!

			  Originally started out as a Quake 1 map last year, I liked the design
  			  so I decided to remake it for Q2. I call this the 'expanded' version of 			  AOAD because I wanted to make it larger with basically the same floor 			  plan. 

Installation		: Place the aoade.bsp file into x:\quake2\baseq2\maps. (x being the 
			  drive quake2 is installed on)
			  Run quake2 with:  quake2 +map aoade.
			 
			  If you want to use the Eraser bots with the level place the file 
			  aoade.rtz in the x:\quake2\Eraser\routes directory. 
				
				
Additional Credits to   : My family and friends for offering suggestions and the play 
			  testers, and ID software for Quake2
                                                    
===================================================
* Play Information *

Game                    : Quake 2 Registered Version
Map Name                : Aoade.bsp
Single Player           : No
Co-op                   : No
Deathmatch 2-16         : YES - 3-8 perferred
Difficulty Settings     : No
New Graphics            : No 
Extras			: Included is the route table for the Eraser bots. If you don't have 
			  the Eraser bots then goto this site HTTP://IMPACT.FRAG.COM to 
			  download the latest version.                          

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* Construction *

Base                    : None
Editor used             : Qoole v2.31, v2.36 and v2.41 (original was designed with v2.31 & v2.36, 				I finished it off with v2.41)
Level info		: Brushes - 468
			  Entities - 185
			
Other Programs          : QBSP3.EXE, QVIS3.EXE, QRAD3.EXE modified by Geoffrey DeWan 

			You can download it here http://www.quake2.com/fear - gdd_q2_utils.zip

	Options used  - QBSP3 (21 seconds)
		      - QVIS3 -level 4 (14:31)
		      - QRAD3 -bounce 40 (21:35)

Compile Machine		: P200, 64 MB ram, Diamond Monster 3D
Construction time       : 3 week on & off after original was completed
Known bugs              : Can 'see' into other rooms through sky at the top of the tower. I tried 			  HINT brushes and they did nothing besides increase the compile time.

==================================================

* Links *

Qoole		: http://www.qoole.com	 - Great level editor for Quake1 & Quake2

Eraser Bots	: http://impact.frag.com - Excellent DM 'bot 

Compiling Utils	: http://www.quake2.com/fear - Good site


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* Copyright / Permissions *


Fell free to put this BSP on web sites etc. for public 
distribution.

* Comments *


Send me some e-mail, let me know what you think of the level.

If you don't know how to reduce the compiling time for your
level send me an e-mail (my address is at the top of this 
readme) me and I'll give you some tips. (Through 'optimizing' 
one of my levels I reduced the time it took QVIS3 -level 4 to
compile from 15 minutes to 26 seconds!)
                           
