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Title                   : Zero Kelvin

Filename                : 0kelvin.bsp
Date of Release         : December 24, 1998 
Author                  : Rickard "Nephilim" Edn
Email Address           : rickard.eden@swipnet.se
ICQ			: 2166247

Description             : Large indoor map with cold blue light. Although it's cold, it's not slippery, so you don't have to 			  worry about that.
			  No chaingun or BFG.
			  All sorts of armor.

History			: This one has a history...
			  Since the release of Where Eagles Dare, about 4 months ago, alot has happened. I started on a few 			  maps and scetched even more. I made a whole new texture set that i was gonna use for a temple style 			  map and i made a home page for me and my maps. The temple map was almost finished when my Viper 330 			  broke down. When losing the possibility to see colored lights i lost interest in continuing until i 			  had bought a new card. A week later my 4 GB HD broke down aswell, and i lost all my maps, 			  	  textures, music and everything else i had made. Believe me when i say this was a hard time. I 			  eventually was able to recover the music, but still, it was a great loss.
			  It took some time until i had enough money to buy new stuff. This time a STB Velocity 4400, a 6.5 			  GB HD and (finally) a 17" monitor. By this time i could start making maps again, and i decided to 			  give QERadiant a serious try (this after Worldcraft messed up a map of mine). It took some time to 			  learn, but when you know it, it's great, trust me.
			  Now, here we are.
			  Zero Kelvin is born.
			

Other works by Author   : 
			  ----- Quake 2 Maps -----
			  Where Eagles Dare EV   - Q2DM

			  ----- Quake 1 Maps -----
			  Where Eagles Dare      - QDM
			  Hell, aka Vile         - QSP
			  A Base Beyond          - QDM                


Additional Credits to   : Robert Duffy, for QERadiant
			  Ben Morris and Valve, for Worldcraft (i'm gonna check out WC 2.0 soon)
			  iD, for Quake and Quake2
			  [VD]Carnival for giving helpful hints on weapon placement

Known Bugs		: Yes, unfortunately. I have discovered several clipping errors, and i don't know how to get rid of 			  them, or what causes them. However, they only occur from some angles, and hopefully, they won't 			  bother anyone that much.

MapTesters		: [VD]Carnival

Records bought during
the progress		: Snog		   - Dear Valued Customer
			  C-Tec		   - Darker
			  Dance Or Die	   - Dehumanizer
			  Sisters Of Mercy - Floodland
			  Scapa Flow	   - Heads Off To Freedom

Other interesting stuff : I'm currently looking for a 2D artist to help me out with texturesets for new, more interesting
			  maps.
			  When i get some time i'll also make a homepage that represents me and my maps.
			  I'm also interested in joining a promising developing team, since my previous experiences have 			  shown that i'm much more creative in a team, than alone.

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* Play Information *
Game                    : Quake 2
Single Player           : No
Cooperative 2-4 Player  : No  
Deathmatch 2-4 Player   : Yes
Deathmatch 5-8		: Yes
Deathmatch 8+		: I think it'll be a bit crowdy
Difficulty Settings     : Nope
New Textures            : Yes, 3. They're actually more or less modified from the original Q2 textures
Exit                    : No


* How To Make It Work *
1. Put the map in your quake2/baseq/maps directory
2. Put the custom textures in quake2/baseq2/textures/control
(i'm sorry about this, but during the making it was called "chemical control", and i forgot to change the project name, thus the texture dir must be called "control".)
3. Either start quake2 with the command line "quake2.exe +map 0kelvin" or run quake and type "map 0kelvin" in the console.


* Construction * 

Editor(s) used          : QERadiant
			 
Compile machine         : Celeron 333Mhz 64Mb win98.

Compile time            : Who cares anyway?


Legal Stuff And More	: What more can i say?
			  Drop a line and tell me what you think about it.
			  You're free to use the textures as you like, just remember where you got them from.
			  Tell me if you want to put this map on a server, in a mappack, or on a CD. 
			  Not for commercial use unless i agree on it.
			  	
Comments, suggestions   : rickard.eden@swipnet.se
ICQ			: 2166247
			(c) Rickard Edn