===========================================================================

===========================================================================
Title                     : First Strike for QUAKE 2
			    
Filenames                 : FRSTSTRK.BSP
			    FRSTSTRK.TXT
			  
Author                    : Scott McNutt
Email Address             : smmcnutt@ix.netcom.com			  
WWW Address               : http://www.netcom.com/~smmcnutt/smlevel.html
			    http://www.accelero.com/smmcnutt/


Description               : Following your successful adventures
			    from Hard Target 2, you have once
			    again been chosen to be the first
			    to infiltrate and clear out an
			    upcoming target. Not a simple task,
			    nor was the last one. Word has it
			    that the Strogg was wind of an upcoming
			    invasion and are readying themselves.
			    It is up to you to sneak your way in
			    and knock out their defense forces
			    and get out in one piece. Time to
			    earn another medal. But enough talk.
			    Talk is cheap, but bullets are cheaper.
			    It is time to give that trigger finger
			    some exercise.
			    

Special Thanks to	  : Rob Albin for playtesting, Darrell Esau
			    for some color suggestions, Robert Duffy for
			    the help on getting QERad running on my box
			    and Rich Carlson for the encouragement.


================================================================

* Play Information *


Game                      : Quake 2

Map Name		  	          

First Strike		  : FRSTSTRK

Single Player             : Yes
Cooperative 2-16 Players  : Yes
DeathMatch 2-16 Players   : Yes 
Difficulty Settings       : Yes 51/69/89

===============================================================

* Instructions to Run *

To run First Strike, create a directory off of your
QUAKE2\BASEQ2 directory called MAPS (c:\quake2\baseq2\maps)
and put FRSTSTRK.BSP there

To run the level from the command line type...

quake 2 +map frststrk

and that will take you to First Strike


Or use the console (~) and type...

map frststrk


===============================================================

* Construction *

Base                      : A new massive level from scratch,
			    slightly Quake 2 influenced.

Editor Used		  : QERadiant by Robert A. Duffy
			    raduffy@gte.net
			    http://www.planetquake.com/qeradiant/

===============================================================



* other SM Levels for Quake,

  Single Player Levels...

  Hard Target 2(hrdtrgt2.zip) (additional QC added)

  SM Levels Pack(smlevel.zip) (7 levels and new QC)
  see...

  http://www.netcom.com/~smmcnutt/smpak.html

  Tower of Death(tod.zip),  
  House of Traps(houstrps.zip),
  Royal Warriors(royalwar.zip),
  Armour of God (armorgod.zip),
  Operation Condor (opcondor.zip)

  DeathMatch Levels...

  Dynasty of Blood(dob.zip),
  Challenge of the Masters(comaster.zip),
  Hard Target(hardtrgt.zip),
  Twin Dragons(twindrgn.zip),
  Magnificient Warriors (magniwar.zip)

* other SM Levels for Doom2,
  Carnage(carnage.zip), 
  Blitzkreig(blitzkrg.zip), 
  Control Station KGx/57(cntrl_57.zip),
  Proxyon Military Base(prox.zip), 
  Proxyon Sector KGx/57(sector57.zip)
  Attack Station KGx/57(attack57.zip), 
  Symetrix(sym.zip),
  Fist of Fury(fistfury.zip)

* other SM Levels for Heretic,
  Tomb of Quarix(quarix2.zip), 
  Graves of Thark(thark2.zip),
  City of Tanash(tanash2.zip)

* other SM Levels for Hexen,
  Dreadnaught and Knockabout TOGETHER
  two complete hubs for Hexen(k_d11.zip),
  Draco 7(draco7dm.zip),
  Quarhex(qarhexd.zip)

* other SM Levels for Duke Nukem 3D,
  Proxyon Military Base(dukeprox.zip),
  Control Station(dukectrl.zip),
  Doom Nukem(doomnukm.zip)

 


* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software 

* REQUIRES REGISTERED VERSION OF QUAKE 2

* FOR INTERNET DISTRIBUTION ONLY 

* NOT TO BE DISTRIBUTED ON A CD-ROM OF ANYTYPE


Copyright Notice:

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - PLEASE REPORT THIS TO ME smmcnutt@ix.netcom.com



This archive contains copyrighted work from id software.

http://www.idsoftware.com



Level Design Copyright  1998 by Scott McNutt
All rights reserved. 

This file, or any derivative works thereof, may not be sold or
redistributed for profit in any way without express (not email) 
written permission of the author.  This includes, but is not limited
to, mass archival as on a CD_ROM and inclusion in commercially published 
compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it 
available for redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a CD-ROM
of any and all type. 

For more on the subject of CD Publishers,

visit Gyro's CD Publishers page...

http://www.blarg.net/~gyro/cdroms.htm

