===============================================================================
Title                   : Forces Of Evil II
Filename                : pak1.pak (foe2.bsp)
Version                 : v2.0 03/01/99 (v1.0 31/07/98)

Author                  : Chris Spain
Email Address           : cspain@eutelsat.fr
Homepage                : www.angelfire.com/id/foe

Description             : A prequel to the events in Quake2.

Other levels by author  : Doom: Trilogy, BigCity
                        : Quake: Badlands, BadLand1, BadLand2
Changes in Version 2.0  : SP play left basically unchanged except for a fix to
                        : a problem with goal-initialisation on re-load. DM play
                        : is radically re-vamped to add more items and better
                        : distribution of weaponry. (18 DM starts now defined)
===============================================================================

* Story *

Background: This level follows directly from FOE1.

As sole survivor of the devastating Strogg attack on the Headquarters of the A.C.I.B.,
you are the only human who knows of the existence of the alien threat.

The information stored on the data CD gave the location of the house in the hills
where the agents disappeared, as well as plans detailing a means of access via the
sewer system.

Unfortunately, you will need to locate the lost agents to retrieve a set of fingerprint
pads to bypass the building's security system...

===============================================================================

* Play Information *

Game                    : Quake 2
Single Player           : Yes
Cooperative             : Yes, 4 coop starts 
Deathmatch              : Yes, 18 starts
Difficulty Settings     : Yes (Hard recommended)
New Sounds              : No
New Graphics            : Yes (a few textures)
Demos Replaced          : No

* Construction *

Base                    : From scratch
Build Time              : Way too long.
Editor(s) used          : QuArK
Known Bugs              : Some HOM effects possible - sorry, but I can't
                        : be bothered to redesign the level to clear it.
                        : Very unprofessional I know, but then I'm not
                        : getting any money for it anyway!
QBSP3                   : 40 seconds elapsed
QVIS3                   : 12881 seconds elapsed
QRAD3 -extra            : 33837 seconds elapsed
Spec                    : PII 400

* How to use this level *

Create a directory under your quake2 directory called foe (e.g. c:\quake2\foe)
and unzip foe2.zip into this directory. WARNING: DO NOT unzip the files into
your baseq2 directory!
This level should be accessed automatically by playing through foe1, but if
you prefer to play the level on its own you can do so by entering e.g.
"quake2 +game foe +map foe2 +set skill 2" at the command line.


* Copyright / Permissions *

This level is (c) by Chris Spain 1998.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit
permission.

You MAY distribute this BSP through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.
