
=============================================================================
DATE: February, 1999
=============================================================================
Title                   : "The Darksun Portal"
Files                   : "Darksun.bsp, Darksun1.bsp, Darksun2.bsp, Darksun.txt"
Author                  : Scott Kraus AKA Skeetree, SoftShoulder
Email Address           : sftshldr@cybertron.com
Date of release		: 
Description		: Three single player Quake2 maps
                          for id Software's Quake2.
=============================================================================

--ADDITIONAL CREDITS--
Beta testers:

Stephen 'eXodus' Peterson - theviper@mci2000.com
			  - exodus@gamedesign.net
3D Map Review Webmaster   - http://3dmr.gamedesign.net/  [Go there, if ya haven't already. ;)]

	Morgan Parry      - morgan@gagames.com
			  - ICQ 27429057
Ten Four Webmaster        - http://tenfour.gagames.com/ {Again:[Go there, if ya haven't already.]}
Arcadia staff writer      - http://www.katalystic.com/ - ibid

Conceptual Credits:
Morgan Parry for the idea on the unit wrap up. I'd tell what exactly, but it would kind of 
be a "spoiler".

Prefabs used:
Visit the Quake Prefab Park II for these and other fine prefabs:
http://www.planetquake.com/qpp/qpp2/

The BIG Door in Darksun1.bsp.  secdoor.zip Author: EutecTic (jfgrol@cam.org)
A fantastic piece of work. Any texture misalignments are mine from placement (Doh!).



--THANKS GO TO--

id Software
Robert Duffy for QERadiant  -  http://www.planetquake.com/qeradiant
Ravages of Radiant  	    -  http://www.planetquake.com/ravage
Timothee Besset for MGS	    -  http://www.planetquake.com/mgs
Tim Wright for ArgRad       -  http://www.planetquake.com/arghrad


=============================================================================

--PLAY INFORMATION--

Game			: Quake2 (NOTE: you must have Quake2 v.3.15 or higher
			  to play this unit, as of this release current version is 3.20)
Level Name       	: "The Darksun Portal"
Files    		: Darksun.bsp Darksun1.bsp Darksun2.bsp
Single Player           : YES	
Cooperative 		: No
DeathMatch              : No
Difficulty Settings     : U betcha
Construction		:

Base            : New
Editor used     : QERadiant by Robert Duffy and MGS and Arghrad
Map info        : about 4 weeks
Platform used   : PII 400, SE440BX, 160MB PC100 ram
Compile time	: 18 Hours 53 minutes
Known bugs      : None known. 
New sounds/textures/entities/etc. : How do you do that?

=============================================================================

"If you can't win ... maybe you need to change the rules!"
						Skeetree

=============================================================================

--LOADING INFORMATION--
Copy the .bsp files to your quake2\baseq2\maps directory.  If the \maps
directory doesn't exist just create it. Start Quake2. At the console
(U know, hit the tilde ~ key) type skill 0,1,2 for easy, medium, hard. Hit enter
 then type map darksun. Crank the volume up and enjoy.  

Feedback/Comments on this map are welcomed and greatly appreciated.
=============================================================================
	THE STORY   -    The Darksun Portals

	The war with Stroggos is being fought on many fronts. The loss of
life on the colony worlds of man has reached a stage where humankind can't
supply the fighting Marines well enough to win. Military Intell has been 
trying for over a year to discover how the Strogg are able to move supplies 
and troops so quickly over the vast area of space that makes up the WarZone.
	Earth based astronomers have recorded high burst levels of Quantum
particles emitting from  widely spaced star systems. One centered in the 
Strogg area of influence. Possibly Stroggos itself. The nearest system to
Earth exhibiting the radiation signature discovered is Caltrith. A near Earth
normal planetary body with a reddish sun. The Search and Discover mission sent
in was able to transmit only garbled data, but what was decoded led to 
your mission.
	The S&D teams data showed a large lab complex on Caltrith IV. High
levels of Quantum energy in bursts indicated an ongoing experiment or prod-
uction facility working on the fourth planet. Intell wants you, a single
survivier of 10 insertions with ACE status, to find what the S&D recon called 
"The Darksun Portal". You must aquire a Radio Marker and place it near the
the entrance to the "Portal". Last you must use whatever means you can find
to leave Caltrith IV. The follow up team will be too long in arriving to 
help extract you (Since they aren't sure you'll survive anyway).
	"Great. Another bloody suicide mission." you growl at the briefing
officers retreating back. They'll drop you in the outskirts of some
canyons where you will climb into the target valley last reported by the
first one man S&D mission before Loss of Signal occured. 

 "Just once I'd like a Holiday without all the natives." Picking your
dice up from the table you shake and and let them fall, 11 showing. 
 "11th mission .... hmmm." Heading toward gear up with your mind distant 
the dice slip softly into your pocket.
	      Time to Roll the Bones with Death ... again.
	

 
=============================================================================

			      --LEGAL--
These Quake 2 levels (darksun*.bsp) are (c) 1999 Scott Davis Kraus

>>>>>>>>DO NOT put these levels on any sort of commercial product.<<<<<<<<<
               (Royalties and money talk. All else walks)

You MAY distribute these BSPs through any other means, provided you include
 this .txt file (unaltered) and it is FREE OF CHARGE.  Do not modify these BSPs.
 Please do not use as a basis for other maps/units/levels unless with my
express written approval. Thank you. :)
