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Title                   : Teleportation Center
Filename                : telectf.bsp
Author                  : Mark Major (aka Shmitz)
Email Address           : shmitz@drchronicles.com
Description             : A teleportation facility for CTF2
Additional Credits to   : id
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* Play Information *

Level Name              : Teleportation Center
Single Player           : Just for looking around. 
Cooperative 		: Nope.
Deathmatch 		: Not really
Capture the Flag:	: Yuppers. 
Difficulty Settings     : No.

* Construction *

Base            : New level.
Build Time      : A couple days
Editor(s) used  : Qoole 2.34
Known Bugs      : none

* Level info *

In addition to the usual variety of paths between bases, each base has two rooms 
adjoining them that serve as a teleporter room and a recieving room. The teleporter 
room of one base sends player to the receiving room of the other base. Each recieving room
is guarded by powerful lasers, however, that must be turned off for people to come through the
teleporters (however, if you have plenty of armor, health, and/or the disruptor tech, you
may be able to survive the laser barier). The switch to turn off the lasers is located in
the recieving room. Also, there are two lasers in the teleporter rooms that serve to indicate
whether or not the lasers are on at the other end. Another added laser bit is a different room
adjoining the bases that contains the quad and power screen. Unless the lasers are turned off
(thus exposing the base to attack), you cannot get to these items.
You cannot get to the upper level from the lower level without the grappling hook.
                                  
* Legal Stuff *

You may distribute this map so long as you include this text file. Thanks to large, 
overpowerful, uncaring, overly-politic legal departments of gaming companies that 
shall remain nameless, you cannot distribute this by any means except via the internet.


