===================================================================================
November 1, 1998
===================================================================================

Title                   	: Last Resort
Filename			: lresort.zip
Author			: Barry Walker "Jethro" 
Email Address		: barry@icom.net
WWW Homepage	: http://idt.net/~diba/
Date 			: July 19, 1998
Description		: Q2/CTF "mirror" map.  
			I'd appreciate your feedback, but keep in mind that 
			"your map stinks" won't help me make better maps.
			Be sure to tell my WHY it stinks and what I could do better.


Additional Credits to:	id - without whom I would never have made a map.
			Lithium (for QOOLE, my editor).
			RUST: for his excellent and useful tutorial.
			Quake 2 workshop: the guys who monitor qworkshop@quake.com, also
				for great tutorials and E-Mail assistance.
			Ridah (Ryan Feltrin): author of the amazing ERASER BOT, which is
				how I test these maps out.
			Colin ("funkyassmime"): my son, whose patience and assistance in
				play testing is invaluable.
			Diane (my wife): A Q2 widow, who puts up with this absorbing 
				pastime of mine.
=========================================================================================

* Play Information *

Game			: Quake II/CTF
Level Name       	: Last Resort
File name			: lresort.bsp, lresort.rtz (ERASER BOT routes)
Single Player            : No.
Cooperative 		: No.
Deathmatch 		: Yes. (but it's not geared for DM play)
CTF players		: 16 and up
Difficulty Settings     : No.
New graphics		: No.
Anything else new:	: No.
			  					    
* Construction *

Build Time      : about 1 month (on and off) 
Editors used    : QOOLE 2.45
		   	  

Compilation:	Qbsp3	: 45 seconds, 1024 brushes
			Qvis3 	: 1788 portalclusters
					  4431 numportals
			Qrad3 	: about 1.25 hours
			Your mileage may vary.
		
============================================================================================
Platform used   : Win 95 on a P-233 64MB SRAM
Known Bugs    : None that jumped out and bit me.

--------------------------------------------------------------
The Story:
--------------------------------------------------------------
CTF:
The Stroggs (those crazy guys) need a break just like the rest
of us homonids.  Drop by their lovely resort overlooking the 
volcano and refineries.  You won't be bored.  Two complete
facilties await you.  Enjoy one of the pools, hike around the
volcano, explore the mountain caves, or just relax in one of the 
lounges.  Don't like to walk?  Fast, frequent train service is 
available on the lower level.  And, there's usually an exciting
game of CTF going on as well.  Fun for the whole family.
--------------------------------------------------------------
* Loading information *

To load this Q2 map:

Unzip the lresort.bsp in the archive to c:\quake2\baseq2\maps\
Start Quake 2/CTF normally.  When the game starts, hit the tilde (~) key to bring
down the console and type:

map lresort

If you have the ERASER BOT, I've included my routes for this map.  It's easier to test
with BOTs, but I'd like to hear of human/human interactions as well.  The routes file
is lresort.rtz.  Unzip this to ERASER's ROUTES directory to use it.

For whatever, just email me at barry@icom.net.		 


* Copyright / Permissions *

(c) by Barry Walker, 1998.
The author's written permission is required for commercial use.

You MAY distribute this BSP over or on any electronic media, provided that you include all
distributed files intact and unmodified, and you don't charge the recipient anything beyond
the actual cost of the media and shipping.

Use of this BSP and all associated files are entirely at your own discretion and risk.  I
assume no liabilty for any direct or consequential losses you might incur as a result
of using these files.  I don't even guarantee that they'll run on your machine, but I'm
willing to help if you have a problem.