February 14, 1998
================================================================
Title                   : In the Halls of Mountain Kings
Filename                : ihmk2.zip
Author                  : [KCS] Faelic, formerly Labrynth
Author Email Address    : faelic@iname.com
Author URL              : 
Quake Clan              : Knights of the Crimson Spire
Clan Url                : http://www.cogent.net/~loer/kcs/
Author's Other Levels   : Nine Mens Morris - kcsdm1
Description             : DM/CTF map for Quake II
Additional Credits to   : id for Quake 2
			  Yahn for making BSP
			  Deadmeat for BSP HQ                       
================================================================
* Play Information *        
Single Player           : If you want....
Cooperative             : If you _really_ want...
Deathmatch              : Yes
Capture the Flag        : Yes
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : No
New Music               : No
Demos Replaced          : None

	* More Play Info *
	There are two bases. For CTF, Red and Blue bases.  There are alarm buttons which
	sound an intruder alert. "Hostiles have entered the base. Eliminate with extreme
	predjudice." The only 'push' button that does something else is the one between
	the teleporters in the war room. (Don't worry, you'll find it :-]) It breaks the 
	glass in the sniper loft.  So your team has a choice use it as an observation area 
	for alerting teamates to incoming enemies or change it to a sniper loft where you 
	could possibly get hurt. The two 'mini-bases' in the middle have no weapons, ammo, 
	or armor, either hold them as long as possible if you wish or have teamates bring ammo 
	etc. or do rotating shifts, just a little strategey dose, IMO.  

* Construction *
Base                    : None
Editor(s) used          : BSP
Known Bugs              : Some textures were accidently misaligned
			      One or two vis errors. (Damn stupid compilers.. j/k..)
Build Time              : Dunno how long I worked on .map file
			      8 hours or so compiling
Texture Wad used        : Various .wal's
Compile machine         : P200 - 32megs ram
QBSP3 Time              : 2043 secs
QRAD3 Time              : 21054 secs
QVIS3 Time              : 5053 secs

* Copyright / Permissions *

This file may freely distributed for non-commerical use as long as the following 
list of files are maintained aintain intact within the zip file and as seperate 
documents within the distribution archive: ihmk2.zip ihmk2.txt

This file may NOT be distributed on any CD-ROM or other distibution method that 
may be used by any business or company that engages in the design, programming, 
duplication or distbribution of computer software except id software 
exclusively.

This file MAY be distributed via electronic means via the Internet or freely 
available BBS subject to the conditions outlined above.

If you would like to have the source of this map, please contact 
Faelic (faelic@iname.com)