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Title                   : Ctf2 map for use with internet play!
                   
Files                   : Hank1bf.bsp
Date Finished (DD/MM/YY): 07-15-98 -touched up 07-16-98

Author                  : James Battles dba: Battles bail bonds
                          Aka: Hank
Email Address           : battles@cybertron.com
excerpt: the bf on this refers to bot friendly "I took the buttons off
         the doors so people with bots could use it as well + I added
         a secret room in one of the ceilings so when it gets hectic!
bugs: yeah I will correct it later but the banner in blue base according
       to what angle is viewed is sometimes not visible!  corrected-7/16/98

Description             : I am not in the habit of doing alot of ctf2
                          maps , but what the heck! I had this map I had
                          been tinkering around with , and it was going
                          to join the group of maps at UCM , but the timing
                          was all wrong. I just didn't seem to really fit
                          in anywhere. Well thanks to Pax and Del they graciously
                          let me off the hook so I could develop it on out.
                           Anyway this is it and it's probably not through being
                          developed but most certainly very playable at this point!
                            This is A Capture style map. There are three ways into
                          each base. 1. the conventional front entry"run on the right 
                          down the ramp entering, because the textures on the ramp have
                          current" 2. A teleporter entry by way of a teleporter in the 
                          middle of the complex."just listen for the xian.wav drums and
                          you will find them. Yes I said them. "same place one to blue
                          and one to red. Follow the color coded ramps which btw are also
                          currented.3. I have placed a single deathmatch respawn in each
                          base "If you die and don't respawn in any of the others "
                             Well you might get lucky! I have tried to make it fair, which
                          means I put weapons on the ground in the base to give the lucky
                          dm respawner a chance.
                              Ok now we will address the exits! There are only two ways out!
                          there is a bit of good news on this one however . One of the exits
                          has two seperate doorways it can be accessed from. It would be either
                          of the doorways on the back wall of the base ie: access to a teleporter.
                          There is a price though , unless your pretty crafty , which I am sure
                           alot will be. There is some running to do! The other way out is the 
                          front door . So take your pick and have fun!

Additional Credits to   : I wouldn't have done another ctf2 map without someone
                          showing interest. I guess some credit goes to them!
                          Yeah thats you Dan :) Special thanks to Dan Degeorge
                          for spurring me on. Dan has graciously agreed to do
                          my map shakedowns for me.So he will Have recieved this
                          one before everybody else.
                           I have another young friend that might get the opertunity to
                          but he is waiting on a new isp so he can whip up on everyone.
                           He also pushed at me until I did another one  ie: ctf2 map
                           So thanks will go out to Olov Eriksson in Sweden!
                            Yes he's young but very sharp . when he get's his ISP together
                           all of Europe is gona get an asswhippin!
                           and special tanx from Hanx to the world listed below!
                          All The beautiful people[you know who you are]
                          Makers of the game and mods and editors alike!
                          Mr. Duffy of QERADIANT 0.78ver. was fast up and coming!
                                 BUT NOW IT'S ALMOST THERE> at least me and ID software are
                           of that opinion!
                            Alright now for my old faithul. Oh yes this map was tinkered with
                          by two editors. I will never give up my WORLDCRAFT. I dont't care 
                          what anybody says! And I am in epileptic siesures waiting on my 
                          copy of half-life with possibly 2.0 bundled with it. 
                            OH Baby are we gona ROCK or what! I just want to know one thing!
                              Where can I pre-purchase TF2//// anybody at sierra reads this
                               off and on BOYZ! 
                            Sorry I had a ////Ranting moment!
                          
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* Play Information *
 Need I even go into it? get the flag and score where your flag is and yes
 it must be there for ya ta score.
        

Single Player           : for a look see///
Deathmatch 4-whatever Players   : CTF2
Difficulty Settings     : No
New Sounds              : No
New Graphics            : no
Demos Replaced          : None

* Construction *

Base                    : None
Build Time              : off and on for a month or so///cant really say?
			  QBSP3 : 45 seconds
			  QVIS3 :  >1hr
			  QRAD3 :  >1hr  total = 2hr 30 minutes

Compile Machine         : P200/ 96 megs.Ram/monster 3d accelerator over stb lightspeed

Editor(s) used          : QERADIANT 0.78 / worldcraft reg. 1.6

Known Bugs              : nope 

To Install:		: Put the Hank1bf.bsp file into
			  the /quake2/ctf/maps directory.If you dont have one then make it
                          You know ie:new folder and name it maps!
                          

To Run			: Get the mod for ctf2 + the server side and run you 
                          command line parameters
                          x:\Quake2\quake2.exe +set game ctf + deathmatch + exec server.cfg
                          When the game loads bring down the tilde and
                          type map hank1bf [of course just to look at]
                          If you have a server then you dont need advise
                          from me! 
 LIST of old  REVISION: disreguard this we are not that far along yet! :)
* Copyright / Permissions *


   
 It's freeware . that means no profit// It's a hobby //let me know if you like it!
  Look for the future to bring tf2 from me though. I like the more enthralled 
 teaming up of groups that the tf2 will bring + the more of a challenging entity
set. 