================================================================
Title                   : FallHaven:  The Isolated Depths
Date                    : 05/30/98
Filename                : FalHavn1.bsp
Author                  : Lance S. Winkel - "ProphetMinstrel"
Email Address           : minstrel@lance.innerlinx.com
Home Page               : http://lance.innerlinx.com/
Description             : Inspiration for FallHaven came from a science fiction role-playing
			  chronicle which I ran for a few of my friends.  The background 
			  story is as follows:

			  Nestled three miles into the derelict bowels of the hive-world
			  Demeter, FallHaven is the underworld fortress of the gangster 
			  Jonah Raymonde.  Standing amidst the darkness of the underwastes,
			  Raymonde's haven is the remains of the Blake-Boneventura archology.
			  Rumors have it that Jonah bankrolled the terrorist nuke which
			  caused the closing of the structure.  Shortly after its closure,
			  the wealthy underworld kingpin purchased the remains of the structure
			  for an exceptionally low price, and has been converting it into
			  his private fortress ever since.

			  In an equally controversial endeavor, Raymonde then used nuclear
			  sequencer charges to blast away the wasted remnants of the archologies
			  beneath it.  He then readjusted the structural anti-gravity units
			  and relocated the entire archology into the deep cavity beneath.
			  What now stands, is the infrastructural nightmare of derelict 
			  passageways and red-light districts known throughout Demeter
			  as FallHaven.

			  However, all is not calm in FallHaven.  In order to pacify his
			  private kingdom, Jonah sealed off the majority of the old Blake-
			  Boneventura and hired a sizable army of mercenaries and thugs to
			  maintain what semblance of order can be expected within its crime
			  ridden halls.  Deep below this, the outcast gangs and nightmarish
			  denizens of the hive's undercity, caged in by Raymonde's barricades,
			  wage private little wars for control of that chaos which remains.  


Additional Credits to   : "Muzzy", "JohnnyBlueJeans", "Dimwit", "Lachoneus", "Badlogin", and all
			  the players who contributed to the level's playtesting at Frag-Fest 2.0.
			  Thanks also go to all the players who contributed time and creative 
			  input in helping me to develop the story behind the level.
================================================================

* Play Information *

Single Player           : Look around only.
Deathmatch              : Yes, 4-24 players recommended.
Cooperative             : NO!
Difficulty Settings     : None

* Construction *

Base                    : New level, all architecture created from scratch
Editor(s) used          : Qoole 2.40 - 2.50 from Lithium Software
Known Bugs              : None.
Build Time              : Final build, three hours

Textures used           : Textures from Quake2's pak0 and pak1, as well as from Q2-CTF pak0

Compile machine         : Intel P200MMX w/ 96MB RAM
QBSP Time               : 120 sec
QVIS Time (level 4)     : 8000+ sec
QRAD Time (extra)       : 1800 sec
Brushes                 : There are alot of them
Entities                : Enough to populate the level
Models                  : ...

* Copyright / Permissions *


Copyright (c) 1998 Lance S. Winkel.  All rights reserved.
This level may be electronically distributed only at no charge to
the recipient, and may not be modified in any way.  This text file
must be included with the level.

This level may not be distributed on any CD-ROM without the prior,
explicit consent of Lance S. Winkel.

This level may not be used on a commercial Multi-player server
without similar explicit consent.
