
*This level is for Quake2 Capture The Flag* 
*It is an update to my original doom2ctf map (solves playing issues,improved lighting etc)*
*Eraser bot route file (doom2ctfb.rtz) included*

================================================================

Title                   : Doom2 Capture The Flag (revision b)                        
Filename                : doom2ctfb.bsp
Author                  : Peter 'Hawkmoon' Lomax                           
Email Address           : hawkmoon@pcl.telinco.com 
Web Address             : http://surf.to/hawkmoon
			  http://www.geocities.com/TimesSquare/Fortress/9617/
                          
Description             : Doom2 Map01 - Entryway and Doom2 Map03 - The Gauntlet
                                           Combined for Quake2 Capture The Flag
                          Full Doom2 textures converted to the Quake2 pallette
                          New sky environment
                          
Credits                 : id software for Quake2 - the "Neverending Game 2"
                                      and the eternal Doom and Doom2 :-)
                          Yahn Bernier for BSP - http://bsphq.telefragged.com/
				(alas he`s moved on to greener pastures :-(

                          Stecki for the sky environment - http://www.frag.com/deconstruct/      
                          Michael Stokes for QuakeDM - mike@stokfam.psinet.net.au 
                          Alexander Malmberg for D2Q v1 - alexander@malmberg.org
                          Jim Lowell for QColor v1.1 - jlowell@visi.com
                          Ty Matthews and Neal White III for Wally v1.0
                                                     - http://www.quake2.com/bdp/wally
			  Tim `Argh!` Wright for Arghrad v1.50 
					             - http://www.planetquake.com/arghrad/
                          Ryan Feltrin for Eraser Bot v1.01 (Final) - http://impact.frag.com 
	
================================================================

* Play Information *
--------------------

Single Player           : No
Cooperative             : No
Deathmatch              : No
Capture The Flag        : Yes  
Difficulty Settings     : No
New Sounds              : No 
New Graphics            : Yes - original Doom2 
New Music               : No 
Demos Replaced          : None

* Installation *
----------------

Unzip the contents of doom2ctfb.zip into your Quake2 directory
      (ie:  use Winzip - open up your Quake2 directory - unzip)
(Note: You can overwrite any existing files as they are either the same or better)

This will put: doom2ctfb.bsp and doom2ctfb.txt into Quake2\baseq2\maps\
               doom2 textures into Quake2\baseq2\textures\doom2\
               doom2ctfb.rtz into Quake2\eraser\routes\
               sky textures into Quake2\baseq2\env\

I`ve done it this way so both Capture the Flag AND Eraser bot (or any mod !!) can use the map

* Construction *
----------------

Base                    : Original Doom2 Map01
			  Original Doom2 Map03
                          My original doom2ctf map
                                                                           
Editor used             : BSP v0.93b (Quake2 mode)                          
Known Issues            : Eraser bot route file could be better :-)
                          (If you can do a better .rtz, let me have a look `k)
                          CTF Flags STILL too dark (ffs) in Gauntlet area 
Build Time              : This map is an update to my original doom2ctf map
Texture Wals used       : Doom2 textures converted (see above)

Compile machine         : PentiumII 400/64MB 
qbsp3                   : } 
qvis3 -level 4          : } Does anybody care ??
qrad3 -bounce 40 -extra : } 

================================================================

* Where to get this level *
---------------------------

http://surf.to/hawkmoon
or http://www.geocities.com/TimesSquare/Fortress/9617/
or E-Mail me at hawkmoon@pcl.telinco.com and ask from whence it came 

Copyright (c) id software.  All rights reserved.
Copyright (c) 1998 Peter Lomax.  All rights reserved.

This level may be distributed freely on any electronic format
provided that it is not modified in any way and this text file is included.
If you wish to use this map in a level pak, please let me know.  
If you wish to distribute this level "commercially" (including, but not
limited to, magazine cover CD`s) you must first obtain my permission.

IMPORTANT NOTE:
Anyone wishing to SELL this level MUST first obtain permission from id software as ALL map
graphics belong to them, then ask me if its ok stating that id`s explicit permission is granted

==================================================================

Special thanks to:
Angie,Michael and Mat for the LAN testing
LMCTF group for feedback
Roger 'Darkseid' Boal for feedback
Gaz 'Skid' Iqbal

==================================================================
