         -[ Darkness CTF Level Pack ]-
| Includes Destiny Awaits & Digital Apocaylpse Remix |

"United We Stand, Divided We Fall...."

-| Story |-

- Destiny Awaits -

You've been stationed to defend, your nerves are jittery. Even thou
the alarm is triggered, you can't shake a feeling of doom that somehow
surrounds you. Just as you go for the power armor, someone sneaks
in the backdoor and swipes the flag, but you hear the door slide shut
as you turn around, too late to stop him from leaving, but you still 
cannot let him escape from your sight! You persue relentlessly....
until you forget you had triggered your alarm, and run right into 
a deadly laser beam that instantly dissolves your body armor.....

- Digital Apocaylpse Remix -

Sweating, heart pounding, you pick up the shaft and the flag whips
down into your face. You jump over the spewn about pillar, duck under
laser fire, and run out the door. Suddenly you're outside, admiring
the scenery.... until a man dressed in blue approaches. Suddenly it's
a life and death struggle... guns blaze, muzzles flash, the flag
drops.... you lie in a pool of your own blood, thinking...
"Where the hell is my escourt?! Cmon Red!"

-| Installation |-

1) First off, you must have Quake II 3.17 and Quake II CTF
installed. Check out http://www.planetquake.com/files for the goods.

2) Unzip or move all the files in this archive to your ctf folder in
your Quake II folder. (For example, c:\quake2\ctf)

3) Copy and paste this command line into your Run Box on the Start Menu
and enjoy! (If you installed Quake II somewhere else, substitute it's
location, I'm sure you're intelligent enough to know how to do that.)

c:\quake2\quake2.exe +set game ctf +deathmatch 1 +timelimit 20 +map digital

-| Play Information |-

Single Player : Yes
Cooperative : No
Deathmatch : No
Capture The Flag : Yes
Recommended Players : 4 - 12
Difficulty Settings : No
New Sounds : Yes [New sounds for menus, some weapons and items]
New Graphics : Yes [New crosshairs, tech icons and frontend text]
Notes: Almost six months of work results in only two levels. Why only two?
       Because I focus on speed and fun, making the map look and feel
       perfect before I release them. Hopefully you'll think so too.
       Both these levels are OpenGL and software friendly. These maps
       both loop to each other, so it doesn't matter which one you
       play first, you'll get to see them both. Now get in there and frag!

-| Features |-

* New console background
* 2 brand new ID quality levels
* 32 new sounds
* New crosshairs
* Evanglion player addon
* Hours of CTF chaos

-| Technical Information | - | Digital Apocaylpse |-

Base : New level from scratch
Editor used : Worldcraft 1.6
Build Time : Three months on and off
Brushes: 1351
Entities: 510

-| Technical Information | - | Destiny Awaits |-

Base : New level from scratch
Editor used : Worldcraft 1.6
Build Time : Two months on and off
Brushes: 1189
Entities: 542

-| Credits |-

Digital Apocaylpse  [digital.bsp]  - Jamis Eichenauer
Destiny Awaits      [destiny.bsp]  - Jamis Eichenauer

iD Software, for making the best damn game on the planet.
Ben Morris, for the godsend that is Worldcraft 1.6
Seth Noland for ideas and playtesting.

-| Author |-

Name : Jamis Eichenauer
E-mail : kayin@infinet.com
Nick : Kayin
WWW : http://www.infinet.com/~keichena

-| Copyright / Permissions |-

You may distribute this level and include it in any compilation
as long as you:

1. Include this file untouched and give me credit.
2. E-mail me and let me know what you're doing with it.