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Bloody Waste
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Title				: Bloody Waste
Version                         : 1.1
Filename			: bw.bsp
Author				: Forrest of Clan Madman - Forrest_{MAD}
Email Address			: rcoulomb@total.net
Description			: ctf
Additional Credits to		: Thanks to id for quake and Zoid for his great ctf mod, and
				  thanks to Ben Morris for his WorldCraft editor. Want 
				  to thank Pyg for always being so helpful with the compiling 
				  of the maps. Thanks go to Brainer, Gravy_Dog, Huh, GPz and 
				  Cable for being the first beta testers.  Thanks to GPz again 
				  for putting up servers and putting the map on his webpage site 
				  for download (>:o -- oink oink). And finally, of course, I'd 
				  like to thank Midiguy, who made the original ctf2m3 Spill 
				  the Blood. Finally, my clan - Madman - my ho ho's.
	
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* Gameplay Information *


Single Player			: No
Cooperative			: No
Deathmatch			: No
Rocket Arena			: No
CTF                             : Yes
LMCTF				: Yes
Difficulty Settings		: No
New Sounds			: No
New Textures                    : No
New Graphics (LMPs)		: No
New MDLs                        : No
New Music			: No
Demos Replaced			: No

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* Game Construction *
ctf map				: For those who played q1 ctf, you'll all remember Spill
				  the Blood (ctf2m3). I think it was the most popular map out 
				  there. If your clan was good at 2m3 (this being in qwctf 
				  world), you were a feared clan. So, Midiguy did a great job
				  with this map. I wanted to bring 2m3 over to q2, while 
				  keeping it as plain and simple as the original was. I hope 
				  you all like it.

testing				: After having a few players help me out with the testing,
				  I made a few changes. For one, I removed the slime where
				  the 100 armours are, and made it water instead. In q1, the 
				  slime was easier to navigate about, and the damage was
				  liminal. In q2 however, you move super slow, which results
				  in the armour being cancelled out by the slime (thanks 
				  Ariakus).
				  Also, I'd like to thank Propag for suggesting that there
				  should be red and blue indicators from the mid area (quad) telling
				  to direct the players to the appropriate bases. The
				  original map had these indicators, yet i didn't feel like 
				  including them (since I figured the ctfers who will play 
				  this map will already know the layout); however, if you 
				  don't know the map, you can easily bring the flag to the 
				  wrong base, or get lost... so i added the indicators.
				  The following day, after I thought everything was
				  done, and rounded up 12 players to test a bigger game, 
				  players were telling me of a teleport bug. I knew what it 
				  was however... I hid the spawn points in the floor (the tele-
				  destination from the red base water and blue base water, as
				  well the tele-destination to quad). I hid them because 
				  I found the spawn points look clumsy, big, and out of place. 
				  But if you hide them in the floor, instead of telefragging, 
				  2 players will 'stick' to each other. So I raised the tele-
				  destinations, and that bug is gone.
				  I also added some shards in the bases (thanks Minator). 
				  Other than that, it's pretty faithful to the original.


Editor(s) used                  : WorldCraft

Known Bugs/Leaks		: no

Build Time                      : 4-5 days

Machine Used for Compile	: k6-2 300 with 64 megs

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Other maps I have made:

DM maps (q1)
-----------
Ma's Mines

Ctf maps (q1)
--------
Double Standards: first ctf map (ugly but fun)
Nameless Mines: in the LoC pak, (map is known as ctf3m4) 
		LoC's page http://loc.gamesnet.net

Hook Arena maps (q1): 
---------------------
Spill This
Apache's Den
Asylum's Courtyard
SpaceMarine_{MAD}'s Gymnasium
dbase

Clan Arena Maps (q1)
--------------------
cbase
Melissa's Mansion

Rocket Arena 2 Maps (q2) (all these maps are in the ra2 pak - map is known as ra2map17)
------------------------  Ra2's page http://www.planetquake.com/servers/arena/

cbase (q2)
Mad mines
Gymnasium
Bloody Waste - ra2
Melissa's Fancy


(you can read up about these maps and download most of them at our clan webpage -
www.mad-asylum.com. Go to the Storage Area, then Mapping Corner)

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* Copyright and Permission Information *

This level may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this level on any CD or distribute it in
any way without my permission. 

If you need or want my permission for reasons of distribution, e-mail me
(forrest@mad-asylum.com or rcoulomb@total.net)

Visit www.mad-asylum.com

