**** This map designed for the Capture The Flag mod for Quake2 ****
February 1999
================================================================
Title                   : 2Evil2ctf
Filename                : 2Evil2ctf.zip
Author                  : Mark Rosten (Mr Flibble)
Email Address           : mrflibble@dial.pipex.com
Description             : 2 Team Capture The Flag Map
                          (Can only be used for CTF for Quake2 or
                           any other CTF-like mods, eg. LMCTF)
Version Information     : v1.01 Added some pickups to flag rooms

               Check out Mr Flibble's homepage at:
               http://dspace.dial.pipex.com/mark.rosten
================================================================

* Play Information *

This map does not work properly without the Capture The Flag Mod
for Quake2, which can be downloaded from http://www.idsoftware.com/
or from ftp.cdrom.com

Single Player           : No
Cooperative             : No
Deathmatch              : No
CTF                     : Yes
Other CTF Variants      : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *
Editor(s) used          : Worldcraft Registered, EntEd, Quark, Paintshop Pro
Known Bugs              : None (Yet)
Build Time              : The full compile time was 2-3 hours on a Pentium 400 with
                          128 megs of ram.

Inspiration for level   : Basically a direct conversion of my Team Fortress level 
			: 2EVIL2F. The inspiration came from someone who played my map
			: in TF and wanted to play it in Quake2 CTF. 
			: Thanks Chronovegeta, I hope you enjoy this version.

Thanks to               : ID Software for their amazing games, Vegata Vegata for the idea.


* Game play *

This is a standard capture the flag map designed for 2 teams. Both bases are identical, only
reversed in aspect. Each team has a flag that they have to defend. The team has to steal the
opponents flag and get it back to their own flag. See the documents for the mod you are
playing for further details.


* My Other Maps *

please check my web site for up-to-date information on my maps.
http://dspace.dial.pipex.com/mark.rosten


* Other Info *

If you like this level mail the server operators and let them know.

Any comments/suggestions/ideas welcome.


* How to use this map *

Copy the 2Evilctf.bsp file into your quake2\ctf\maps or quake2\baseq2\maps
directory. You need to put the textures in the baseq2\textures\2evil2f directory
(create it if you need to).
