Filename : Breakout

Author   : Bob Sjollema  (a.k.a. wheelbarrow)

Email    : essjay@OntheNet.com.au

Credits  : Id software for an excellent game, Robert Duffy for
           Qeradiant(the ONLY editor as far as I'm concerned)
           

Testing  : My thanks to Ingmar and Flynn, my official(?) testers....

Play Info: Single player : yes
           Co-op         : no
           Deathmatch    : no
     Difficulty Settings : no 

Construction : From scratch, a brand new level.

Build Time   : Approx. 1 month, (170hrs)

Editor       : Qeradiant by Robert Duffy (it's free and it's the best.)

Known Bugs   : None

The Story: You have been taken prisoner in Strogg Castle.  You find
yourself in one of 4 small cells in a courtyard.  You watch as the
guard comes out to do his rounds, and what follows nudges you into
escape mode.  From this point on, follow the instructions on your
portable computer link. (Hint1) Here and there you will come across metal
boxes hanging on a wall. Blast 'em, they got goodies inside.
(Hint2) This unit is full of traps...tread lightly, and carry a big stick.
(Hint3) The only way out of your cell becomes available when the guard
opens the courtyard doors to do his rounds...wait for the red light to go on, and
make sure you know where your cell door is (look up).


Authors Note: The levels in this unit are small.  I did this because I tested
it often, and wanted to stay within Fastvis boundaries. I don't have the
patience to wait hours between build sessions.
I built the level on a P200, 80Mb RAM, Canopus Pure3d.
Any and all comments gladly accepted, as long as they remain civil...:)

Loading the level: Unzip the bsp. files into your c:/quake2/baseq2/maps folder, start Q2
pull down the console (~) and type "map breakout".

Legal Stuff: The Bsp files associated with this txt file are not to be
used for monetary gain in any way shape or form. They may be distributed
by any means as long as it is freeware, and is accompanied by this
txt file. They are not to be used on CD's for which monies are charged.
