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*                                           *
* On the Circulation of Blood               *
* ===========================               *
*                                           *
* (c) April, 1999, Sanjeev Richariya        *
* ==================================        *
*                                           *
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Title         : On the Circulation of Blood

Filename(s)   : Bloody_easy.bat, Bloody_default.bat, Bloody_hard.bat, Bloody_normal.bat
		Bloody.txt
		Pak0.pak !DO NOT overwrite your old pak0.pak! Read the instructions below.

Author        : Sanjeev Richariya

Email         : sanjeev@writelines.com
                Mail me your in-depth critique of On the Circulation of Blood.
		Please do email me. These are my first released maps
		and I would love to get some email about them.
		
Description   : 8 maps (5 main, 2 short & 1 secret) and a v. quick cinematic.
		My first released unit (or map) for Quake2 (or any game).
		Dedicated to id Software.

Story         : You have defeated the Stroggs. Remember? 
		Your only objective is to return home to Earth Colony #11
		and get blind drunk with your friends.
		Simple. No Stroggs. No mayhem. No terror.
                
Known Bugs    : None I know of. Several flaws though. No time.
                
Installation/ : 1) Create a directory called Bloody, under your
Running 	   main Quake2 directory (eg, C:\Games\Q2\Bloody).
		2) Unzip Pak0.pak & the .bat files into this Bloody directory.
		3) Run (ie, double-click on) the appropriate .bat file:
			- Bloody_easy.bat to play on 0 (easy) skill
			- Bloody_normal.bat to play on 1 (normal) skill
			- Bloody_hard.bat to play on 2 (hard) skill
			- Bloody_default.bat to play on your default skill.
		The batch file will start Quake2 with the unit running.


		*********************************************


Play Information
----------------

Single Player      : Yes
Difficulty Settings: Yes:
		     Normal & Easy tested by external testers
		     Hard tested only by myself so far
Cooperative        : No
Deathmatch         : No


Construction
------------

Base           : Inner angst
Editor(s) used : Mainly Quark 5.x by Armin Rigo.
                 Some GenSurf 1 by David Hyde.
		 Lots of other bits 'n' pieces.
Build Time     : Forever. Well, months of evenings.
New textures   : Lots
New sounds     : Not so many, but quite a few anyway


Preface
-------

I tried to subvert Q2 gameplay conventions, and still make a conventionally
good unit. I also tried to stay sane. But you can't do these three things 
at once and, consequently, I am now a little teapot.

There's still so much I would change in this if I had time, but I only
have evenings and weekends, and I've got other (real-world) deadlines too.
Anyway, I'm starting to think I could work on it forever. So here goes.
If I get time, I will release an improved version with an externally tested Hard.


Copyright
---------

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
This unit is (c) Sanjeev Richariya, 1999.


Permissions
-----------

You MAY distribute this unit freely, for no charge, provided you include this .txt file
and leave the archive intact.

In accordance with ftp.cdrom.com/pub/idgames2/readme.legal, Walnut Creek CDROM may 
redistribute this unit for profit.

If anyone else wants to distribute this pak file or its contents for profit, please 
contact me and get my permission.

If you want to re-use any new textures or sounds in your levels, go ahead
but please credit me (as Sanjeev Richariya - sanjeev@writelines.com).


Acknowledgements
----------------

Thanks to id Software of course.
Many thanks to my testers, Mark Deegan and Bruce Murray.
The spaceship in the CIN is based on a model by Sebastian Cumaptescu. Thanks.
A few textures and sounds modifed from material by Crack.com. Thanks.

Disclaimer
----------
If these files adversely affect your, or anyone else's, system, I do not accept liability 
either in negligence or any other type.
You have voluntarily accepted any risks of damage that may result from their use.
Any loss you suffer from these effects is non-recoverable from me, and this includes
financial, economic, consequential or psychological loss.

And don't come running to me when the bad dreams start.
