23 June 1998
======================Quake2 mission pack=====================================
Name:                                     The Production Complex.
Filename:                               bariosp1.zip 
Version:                                  1.1    (name of previous version b_q2_sp1.zip)
Author:                                    Andrea D'Intino (aka BARIO)  
                                                 e-mail bario1@yahoo.com
Story and fixing help:           Tron       e-mail solosoul@harborcom.net
                                                 Check tron's review page at 
                                                 http://members.harborcom.net/~solosoul

                                                
Changes since first release:    - Added map "The landing"
                                                      - Improved console help (now navigation has drastically improved)
                                                      - Fixed texture misalignment in map "The revenge"
                                                      - FIxed HOM errors in map "the warehouse" 
                                                      - Minor architectural and gameplay modifications                                                                                                       
                                                      - Added story

Thanx to:                               my betatesters: Tron,MEXX,McBaggio,Painmaze,Ilnegro

Very Special thanx to:           Laura,for very,very kind support.

Including:                              my quake2 deathmatch map (extra bonus !!!),for hours of fun
                                               with bots (read the txt file included)  
                                                  
============================================================================

-What do I need to run ?
Quake2 3.14 or higher (I used some textures from the id dm maps)
32 mb RAM higly recomended: I didn't have chances to test this very much,I think it would run 
on a 16 MB system,but however,32 is better.


Play Info.

Single Play:                    YES
DM:                                  NO
COOP:                            NO
Difficulty settings:        YES
New Graphic:                YES
New Sounds:                 NO

About the map bariodm1.bsp,in bario/maps subfolder,please read the bario_dm1.txt file


------The Story-------
You lean back, swallow the last of your beer, (good old '33'), and sigh,letting the sounds of Bach's Toccata and Fugue in D minor wash over your mind...

It's been four months. Three spent in the hospital. Taking a deep breath,you stretch and flex your freshly healed muscles. God, it feels good to be back in a healthy body again. Getting up, you walk over to your PC, and check the mail. 42 messages. All of them from people you've never met,wanting to say something to the guy who saved humanity. "Oh man... time to change my address again." But wait... One of then has a name you recognize.
Bruce Hartman... Intel. Subject - "Urgent!". What the...


         --10 hours later--


You exit the jet which took you here from your home in Sutton Colorado,halfway across the country to Washington D.C. An hour later, after a minor problem convincing security just who the hell you were, you enter Hartman'soffice. "Have a seat!" You take one. "How you feel?" "Not bad" you reply...'What does he want?' you think. "Lets cut to the chase... we've got trouble." Hartman leans back, crushing his cigar into an Ashtray badly in need of emptying. Your eyes close involuntarily, and your head spins...'Now what?'.


        --One week later--


 >SKREEEEEECHUUUNK< The pod releases from the Transport. Deja Vu overwhelms you, but this time it's different. It seems that during the chaos of theEarth invasion on Stroggos, a Strogg transport managed to leave the planet's orbit. Intel has learned that it landed on The planet known simply as TMHGX-1128386370, previously believed to be uninhabited. But, as happens so often in life, pre-conceived notions proved wrong. The planet, now known by the nickname 'Bariolorn' is indeed inhabited, by a peaceful race. TheStrogg have apparently seized control of a Production Complex. Details are sketchy at best, but it is known that the Strogg have shut down several areas of the Complex vital to the survival of Bariolorn's inhabitants.Your job is to enter the Complex, eliminate all opposition and restore power to the Complex. In addition, the Strogg have re-built a section of the Complex in order to suit their own needs. We're not sure just what they are doing in there, but each day hundreds of Bariolornians enter the facility and never return. Are they constructing new life-forms? Or perhaps indulging in some even more sinister activity? Whatever it is they are doing, it must be shut down. Sensors have also picked up energy fluctuations typical of Strogg transport technology. The transport seems to be linked to a structure in orbit around Bariolorn.
 A great deal of communications between the Complex and the structure in orbit are taking place. It is possible that the orbiting station is housing the command structure of the Strogg installation. If possible, locate the transport, infiltrate the orbiting station, and cleanse it of Strogg life. 

This time it'll be easy. No asteroid belt. No EMP. No crash landing. AndLt. Dan promised a safe clear landing on Bariolorn. 'What could possibly gowrong?' Yeeeehaaaa cowboy, get ready for a bumpy ride.

-------------------------------

The story is by TRON.
Check his cool review page at 
 http://members.harborcom.net/~solosoul

Gameplay:
a tried to maintain a gameplay quite close to the id maps,I mean NOT TOO HARD,so I think you could try playing it at skill 3.
Due to massive people asking (or complaining,if you prefer)the console help is drastically improved,and I removed any way to go back to maps,and also some ways are now closed to player when he's not required to get there.The gameplay now results semi-linear,yhis means that u don't have just to go on and kill Stroggs,but nearly that.It's very hard to have serious navugation problems now.However,if u get lost and want a hint to get out,feel free to mail me.
Tip:
some doors are a bit "lazy",means that they could take a while to open when triggered (if working),this due to the a particular structure i used...so,be careful. 



Bugs.
Now,just some high R_speeds areas,but not so high values,and not so big areas...gameplay is not seriously
affected.
Please report me any other.


How to use:

Unzip -d in your quake2 directory,and launch the bat file.
the bat file sets the skill at 2 (hard),so if you want another value,just change the number.

Or launch manually quake2 with the line:

quake2 +set game bario  + skill X +map bario   (where X is a number from 0 to 3)
       
All maps are compiled with: gddqbsp3.exe,gddvis3.exe and qrad3.exe (id original executable),escept map bario.bsp "The landing" compiled with gddqrad3.exe.
Thanx to Geoffrey Dewann for his tools.


Other stuff by me:
Quake sp:

bario.zip
jilted.zip
bario3.zip (4 levels pak) 

Quake2

ba_dm1.zip (Contents dm map included in this pack)

Copyright / Permission.

You're allowed to distribute this file in any electronical format,(internet,BBS) and for no profit,provided you include this txt file.For any other kind distribution / use,you MUST ask me for full permission,or full legal action will be taken.


Enjoy it.

 