
=============================================================================
DATE: December 26, 1998
=============================================================================
Title                   : "Aliens among us"
Files                   : "Alien4.bsp Alien5.bsp Alien6.bsp Alien7.bsp  Alien.txt Jump.zip"
Author                  : Scott Kraus AKA Skeetree, SoftShoulder
Email Address           : sftshldr@cybertron.com
Date of release		: 12/25/1998
Description		: four maps, single player Quake2 maps
                          for id Software's Quake2.
=============================================================================

--ADDITIONAL CREDITS--
Playtesters:
Kevin T. Kraus

Prefabs used:

The Enviroment - Jump by stecki.

The Alien containment tubes used in Alien5.bsp. Q2mutate.zip by Michael 
Welter.

The Big Door in Alien4.bsp.  bigdoor.zip by Tom Cleghorn aka Murgatroyd
murgatroyd@geocities.com
www.geocities.com/TimesSquare/Castle/8568

Visit the Quake Prefab Park II for these and other fine prefabs:
http://www.planetquake.com/qpp/qpp2/

--THANKS GO TO--

id Software
Robert Duffy for QERadiant  -  http://www.planetquake.com/qeradiant
Ravages of Radiant  	    -  http://www.planetquake.com/ravage
RUST  			    -  http://www.planetquake.com/rust


=============================================================================

--PLAY INFORMATION--

Game			: Quake2 (NOTE: you must have Quake2 v.3.15 or higher
			  to play this unit, as of this release current version is 3.20)
Level Name       	: "Aliens among us"
Files    		: Alien4.bsp Alien5.bsp Alien6.bsp
			  Alien7.bsp Jump.zip Alien.txt
Single Player           : YES	
Cooperative 		: No
DeathMatch              : No
Difficulty Settings     : Sorry, No. I'm lazy and haven't figured it out yet. 

Construction:

Base            : New
Editor used     : QERadiant by Robert Duffy
Map info        : 
Platform used   : PII 400, SE440BX, 160MB PC100 ram
Compile time	: 8 Hours 53 minutes
Known bugs      : None known. The previous bug in alien5.bsp has been fixed 
		  in this release.

New sounds/textures/entities/etc. : The Environment; Jump

=============================================================================

This is my first released map. All my other maps were only learners
( As if this one is any different! ) but I think you might enjoy these ;)

=============================================================================

--LOADING INFORMATION--
Copy the .bsp file to your quake2\baseq2\maps directory. Copy all the Jump.* 
from the jump.zip file to the quake2\baseq2\env directory. If the \env or \maps
directories don't exist just create them. The alien7 map needs the end.cin file
from the Quake ][ CD for best FX. In the Q2 console  type 'map alien4' to start.

Feedback/Comments on this map are welcomed and greatly appreciated.
=============================================================================
THE STORY

 You have been awakened by "Mother" the DSRV command computer from cold sleep
 due to major systems malfunctions aboard the Deep Space Research Vessel
 "Carmack". It seems that the ride home to Earth from your last Strogg
 campaign isn't going to be a free ride. You are a "Hero" after all, Right? 
 Sector command said the only immediate ride home was this DSRV doing 
"Alternative Combat Entity research". Just what ACE might be you have no idea
 but, as long as it wins the war faster and you don't end up in the hole, ACE
 is GO with you. Shaking the cold out of your bones you notice that "Joker", 
the other veteren, didn't come through so well ...
"Hell, I never wanted to live forever."
 you mumble standing over his corpse trying to get "Mother" to give some
 current headsup info ...
=============================================================================

--LEGAL--
These Quake 2 levels (alien*.bsp) are (c) 1998 Scott Davis Kraus

>>>>>>>>DO NOT put these levels on any sort of commercial product.<<<<<<<<<

You MAY distribute these BSPs through any other means, provided you include
 this .txt file (unaltered) and it is free of charge.  Do not modify this BSP.
 Plz do not use as a basis for other maps unless with my written approval.