10/05/1999
================================================================
Title                   : Aftermath
Description             : Single player Quake2 map
Filename                : aftermath.zip
Files Included          : aftermath1.bsp, aftermath2.bsp, aftermath3.bsp
Author                  : David Gillies
Email Address           : david.gillies@which.net
Web site                : http:/homepages.which.net/~david.gillies/
Playtesters		: Stuart Gillies 
                        : Steven Gillies (my nephews)
			: Grant Brown
================================================================

* How to use this level *

Copy the .bsp files into quake2/baseq2/maps (if the /maps folder doesn't exist, create it)
Start Quake 2 as normal.  Bring down the console and type "map aftermath1" (no quotes) 

* Story *

In the aftermath of the Strogg defeat and like all great wars there are many military tasks to be undertaken. One of these tasks is the detection and destruction of the many underground resistance forces which are still operational.
You are a member of a special forces search and destroy team tasked with a specific area to make safe. Unfortunately you have been ambushed and as a result of overwhelming odds had to retreat hastily whereupon you and the remaining members of your team had to scramble down some rock faces  to escape the onslaught and take advantage of the only cover available.
Having fallen the last few feet into a gully you were knocked unconscious and fell into a corner where the natural terrain has protected you from the grenades and other ordinance which rained down wreaking havoc on the team in the enclosed gully.
A short time later you awake to an eerie silence, the smell of cordite and burnt flesh heavy in the air, with the realisation of what has happened and the severity of your situation.
You hear the sound of distant battle and check your communications status...nothing...you hope someone at HQ is monitoring your situation and will send a rescue team...or at least an update on your orders...but for now you have to find a way out of there...and stay alive!!!


Single Player           : yes
Cooperative             : no
Deathmatch              : no 
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No


* Construction *

Base                    : New level from scratch
Editor(s) used          : qoole
Build Time              : 2 months (approx)
Compile machine         : Pentium 200, Voodoo2 3dfx 12Mb, 96Mb ram




* Other Maps*

This is my very first attempt at level editing!


* Credits *

id software for Q2.
Qoole.
Rust (www.gamedesign.net)	

I welcome all constructive criticism and any comments about any aspect of this level.	
I really would like an email from anyone who plays this map, even if it's just to say "Played it".  


* Copyright / Permissions *

This level is (c) copyright by David S. Gillies 1999.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit
permission.

You MAY distribute this BSP through any electronic network (Internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.
___________________________________
