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Super Blaster for Quake II- version 1
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Author: Matt Wright a.k.a PunK

Email: punk93@mymail.net

Date: 1/23/98

Page: http://detoronics.net/punk981/

Editors used: LCC [freeware c++ compiler]

Credits: QdeveLS at http://www.planetquake.com/qdevels/ for being a great 
page for QuakeII DLL resources. If you don't know where to start in making
Quake II mods, visit this place.

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Description of The Super Blaster
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This simply turns the rocket launcher into a Super Blaster that shoots
exploding lasers. It uses five cells per shot. I also modified the first 
blaster so it shoots a lot faster but is weaker.

This mod isn't that great - hey it's my first mod for Quake II.

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Installation - Important
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Make a directory in your Quake2 Directory
Say c:\quake2\sblast

Unzip my mod using winzip -or- pkunzip -d sblast1.zip
Put all the files extracted into c:\quake2\sblast

*important* You must have autoexec.cfg in the directory of my mod,
because it binds the super blaster to weapon 7. If you don't, you must
either edit config.cfg and change: 
bind 7 "use rocket launcher"
to
bind 7 "use super blaster"

-or-

type use super blaster     in the console.

Now, just type quake2 +set game sblast

Fire up single player, and go at it. There, that wasn't hard, was it?

You must have Quake2 version 3.10, you can use it with 3.05 as long as
you edit game.h [in the included source] and changing #define 
game_api_version 2  to  #define game_api_version 1.

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Mod info
========

New DLL: Of course.

New Sound: Yes.

New Model: Currently, the model is still the regular blaster, but I've
copied the regular blaster and put it in models/v_blast2 for future editing, so
don't delete this file.

Source included: Yes, I think it's greedy to not release source no matter how big
or insignificant of a mod you make.

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misc.
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Yes it's true I canceled my TC, Sabotage. I canceled it because of Quake II
being so close to releasing and not enough help. I also had a hard drive
crash and lost all work. Oops.

If you need further assistance with installing/playing this mod, just email me.