
Title                   : MDS - Missile Defence System for Quake II

Filename                : pak0.pak, gamex86.dll, readme.txt, src.zip

Version                 : 1.0

Date                    : 9/1/98

Author                  : James Furness

Email                   : James@furness1.demon.co.uk

Web Site                : http://www.furness1.demon.co.uk/quake/

               G_MDS.C Copyright (c)1998 James Furness

**********************************************************************
**  PLEASE read the disclaimer at the bottom of this file before    **
**                     using this patch.                            **
**********************************************************************

Download Site		: http://www.furness1.demon.co.uk/quake/mds/
                          (Quake I Version avaliable here too)

Description             : Wouldn't it be nice to be able to have a 'SAM' 
                          site to knock other people's missiles out of 
                          the sky? And grenades? And bfgs? What about 
                          being able to put these in your levels as 
                          permanant fortifications? Think no more...

USAGE                   : Unzip this into a 'mds' directory inside your 
                          quake2 directory. Then, run <path>\quake2 +set game mds

                          e.g : c:\quake2\quake2 +set game mds

  * Play Information *
  ====================

Quake C                 : Yes
Levels                  : One (mds.bsp)
New Sounds              : Yes
New Graphics            : Yes
New Music               : No
Demos Replaced          : Yes (3 new demos)

                                      
  * Construction *
  ================

Base                    : Quake 2 source. G_MDS.C and G_MDS.H built from Quake I MDS Patch.
Editor(s) used          : Sound Recorder, Notepad, Visual C++.

Known Bugs              : None known. Please report any bugs to James@furness1.demon.co.uk.

Problems                : None known!!

Patch Building Time     : A few days to convert from Quake I version, a few more days to 
                          enhance and test.

  * Copyright / Permissions *
  ===========================

 o By using this patch, you agree to the conditions below. If you don't agree, 
   delete this patch from your hard drive immediately.

 o If any distribution is to happen via CD-ROM, floppy diskette, Internet
   FTP or WWW sites, BBS, etc, you must distribute both of the *UNALTERED*
   files named pak0.pak and mds.txt - the filenames may NOT be changed, and 
   the file contents may NOT be altered. AT ALL TIMES, FULL CREDIT MUST BE 
   GIVEN TO THE AUTHOR, James Furness.

 o If you want to base a patch on this, or modify this patch, please e-mail me 
   (James@furness1.demon.co.uk) to obtain permission to modify it and let me
   know that you are going to do stuff with it. It would be even better if you
   e-mail me the URL of the new patch so I can take a look at the conversion.

 o By using this patch, you agree to indemnify James Furness from any liability, 
   direct or indirect that may arise from it's use.

  * Acknowledgements *
  ====================

 o Some of the sounds present in this patch are copyright (c)Westwood Entertainment
   (www.westwood.com).

 o The original concept for a quake 'SAM Site' and the .DXF outline for the current
   MDS model was contributed by Daniel Speed.

 o Thanks to Wonko and Jonathan Edwards for help debugging the code.