Cooperative Patch for Quake2:

How does it work:

1)Get the zip file ..uncompress the gamex86.dll 
2)Create a directory under the you Quake2 dir , for example c:\quake2\coop
3)Copy the Dll in this directory
4)Launch Quake2 like this : quake2 +set game coop
Only the server need the modified Dll
5)Start a multiplayer game , like you would start a Deathmatch game 
and it should work ...Go frag some Stroggos ass with your budies

I recommend a command line that works well for me : quake2 +deathmatch 1 +skill 2 +map base1 +set game coop

The guy on the server need to hit Escape Twice ..don't ask me why ..it is a quake2 feature. :)
Skill 2 cause it is more fun , a lot of monsters ;))

Release v0.7:
-added the Player_trail so monsters follow you all around the level now as in single player
-removed the deathmach spawnpoint
-fixed the GAME_API_VERSION ..The patch should work with Q2 3.09 now.
-When you spawn you'll spawn on all the coop spawnpoint..maybe on the beginning or the end of the
 level.

Release v0.6:
-That's it I removed the deathmatch weapons !!
-The door , Keys,secrets etc..now works ..so you need to complete the level in the way it was designed to.
-I fixed the parasite monster ..ehehe they have been disappered..huhu they are back ;)
-Fixed the ping command on the server : type "cmd ping" to see the ping rate of all the connected
 client.
-Now the Skill level selection works ..so there is difference between level 0 1 2 (2=3) there is 
no level 3 , it is a Quake2 feature ..not my fault.

Release v0.5:
-almost fixed the telefrag meltdown thing..
-fixed some free edict_s trouble..not all.

Release v0.4:
-Added debrit on explosion
-Added the turret driver monster
-Put the BFG at it's normal hit : 10 points instead of 5
-Put the Laser blaster to its normal hit points
-Put the Shotgun to its normal hit points
-Put the railgun to its normal hit points: damage = 150 kick = 250; instead of 100 and 200
-Fixed the hit points of the BFG too.
-The machine gun now raise as you fire
-Added a ping command , type "cmd ping" in the console to have your ping rate, or add a binding
 in your config.cfg like this : bind p "cmd ping" for example and it will display your ping rate
 at the top of the screen.
-Added the turret control patch from ridah(ridah@frag.com), use a bind key for the +use,like this
 bind space "+use" for example
-changed some kill message: like player has checked if its weapon was loaded, and player1 has 
 been blown away by player2..
-That's it ..you keep your weapons,life level,etc..on change level !! isn't it cool ?? :)

Release v0.3:
-Yes ! that's it ..you can now change level !! ..not shitty /map map :)
-I have fixed the score panel , you can have the real Help message with kills , secrets etc...
 To Do:
 -Clean up the code
 -try to make quake2.exe use a +coop 1 line , and some bug fix..:)
 -Fix the massive teleffraged
 -find a way not to loose all the weapons on change level.

Release v0.2:
-You can now drop item
-You can use a picked up item when you want to
-Have fixed some triggers that depends on the player (like opening the final gate in base2,or powercube etc.. the switch to get the machine gun
in base2)
-It seems that Monsters are a bit more agressive now
-You got the help message , like you need to select the item to use it ..and stuff like that
-Yes !!! Barrels Are Back ! ...I'm sure you were missing them ...now you can explode and gib !! :)
-Boss1 now works !!! ...have fun !!!!!!!!!!
-added a tiny message to client to say what is the current version of the patch

Release v0.1:
-For now , it is in its early stage .The players spawn at the same place , the monsters are enabled , so you can run and shoot at will:)
-Known Problems:
-All the players spawn at the same place so there's a lot of telefragg at startup :)
-I haven't been able to enable all the triggers so you can't change level,you have to do it with a /map (I know it sucks)
-The trouble is that the game start the map as in deathmatch so all weapons are here,the secrets too
