typedef struct team_s
{
	char name[32];
	int total_score;
	//char skins[BD_MAX_TEAM_SKINS][32];
	char *skins[BD_MAX_TEAM_SKINS];
	int since_last_base;
	char *icon;
	//int laser;
} team_t;

/*typedef struct
{
	team_t *higher;
	team_t *lower;
	team_t *equal;
	team_t *me;
} team_sort;
*/

team_t *teams[BD_MAX_TEAM];


#define	NOTEAM 0
#define TEAM1 1
#define	TEAM2 2
#define TEAM3 3
#define TEAM4 4




float next_score_time;

