================================================================
Title                   : VanillaCTF
Version			: 0.3beta
Filename                : VANCTF03.ZIP
Date			: January 8, 1997
Author                  : James Abbatiello
			   (member of Clan Noname:
			    http://www.wpi.edu/~gseegert/quake)
Email Address           : abbeyj@wpi.edu
Description             : Q2 gamex86.dll mod
			  Basic CTF play
Additional Credits to   : Id Software (of course)
			  Zoid (zoid@idsoftware.com) for 
			   Threewave CTF from which I took the
			   idea and a bit of code for this
			   patch
			  Mongoose (mongoose@wpi.edu) for sound
			   advice and level conversions
			  OpenQuake (http://www.openquake.org)
			   for just being there

================================================================

* Files Included *
README.TXT		The file you're reading
GAMEX86.DLL		Compiled version for Win95/NT
MAPS\*.ENT		Files containing flag placement information

* Description *
This is a Q2 mod to add CTF teamplay.  Its still limited, but
very playable.  This is a server-side only mod, so
there is no client download necessary.

* Features *
Two Flags :) 
        The flag shows up in your inventory while you are carrying it
        The flags auto-return to base if not touched for 2 minutes
        Flag status command (bind a key to "cmd flagstat") 
		displays the location of the flags
Teams 
        Teams are based on skins
        Players are assigned to teams as they enter the game
        Switch to a male skin to be on the red team or a female skin
		to be on the blue team
	Team scores show up on the F1 screen
Tractor Beam (Grappling Hook) 
        Bind a key to "use hook" to select the hook (alternatively,
		"use grappling hook" works as well)
        You can switch to other weapons while using the hook
MOTD 
        A welcome window is displayed upon connecting
	Server can add a custom message without recompiling
External entity definitions 
	Convert levels for CTF without recompiling the .BSP files
	Customize the loop order of levels

* Installation *
Note: This is server-side only.  Only the server has to follow
these instructions.  Everyone else just plays as normal.

Note: This is based on the v3.05 source, but compiled for v3.09
or greater.  This means that you can either run it on a v3.09
with v3.09 clients or on a v3.10 server with v3.10 clients.

If you're using Win95/NT, create a folder in your Quake2 folder
called VANCTF and extract VANCTF02.ZIP there.  If you use
pkunzip, be sure to use the -d option.  Make a copy of your
existing Quake2 icon (right click on the Start button, select Open,
then double click Programs and then Quake2 to get to it).  Edit
the properties of the new icon and add the following to the end of
the line in the Target box:
	+set game vanctf
Now use the new icon to launch Quake2.

Optional: Create a file called motd.txt in your vanctf folder.
This will be displayed to all clients upon connecting.  There
is room for 4 lines of up to 27 characters.

If you're on another platform, you're pretty much out of luck
for the time being.   Linux support coming soon.  If you are on
an Alpha, mail me.

* Playing *
The server has to start a multiplayer server on one of the
supported levels:
base1		"Outer Base"
base2		"Installation"
base3		"Comm Center"
train		"Lost Station"
bunk1		"Ammo Depot"
ware1		"Supply Station"
ware2		"Warehouse"
jail1		"Main Gate"
jail2		"Detention Center"
jail3		"Security Complex"
jail4		"Torture Chambers"
jail5		"Guard House"
security	"Grid Control"
mintro		"Mine Entrance"
mine1		"Upper Mines"
mine2		"Bore Hole"
mine3		"Drilling Area"
mine4		"Lower Mines"
fact1		"Receiving Center"
fact2		"Processing Plant"
fact3		"Sudden Death"
power1		"Power Plant"
power2		"The Reactor"
cool1		"Cooling Facility"
waste1		"Toxic Waste Dump"
waste2		"Pumping Station 1"
waste3		"Pumping Station 2"
biggun		"Big Gun"
command		"Launch Command"
strike		"Outlands"
city1		"Outer Courts"
city2		"Lower Palace"
boss1		"Inner Chamber"
boss2		"Final Showdown"

Clients join the game.  Fun ensues.

* Left to do *
Add more advanced scoring.
Fix bugs that crop up.
	Mail me with bug reports (abbeyj@wpi.edu) and put 
	"CTF bug" in the subject of your message.

* Copyright / Permissions *
Authors MAY use these modifications as a basis for other
publically available work.  

I haven't put anything intentionally dangerous
in here, but here we go with legal stuff ...

This software is provided "as is" with no warranties,
either express or implied.  In no way shall James
Abbatiello be held liable for any damage, either direct
or indirect, resulting from the use of this software.


* Availability *
You can get this from:
	http://www.wpi.edu/~abbeyj/vanctf
or
	ftp://ftp.cdrom.com/pub/idgames2/quake2/dlls/teamplay/ctf/
