Mod Name:	LA QuakeII v0.4
Author: 	[LA]-Seek300, AKA [LA]-NotGOD, AKA Brian Nelson
Email: 		notgod@notgod.com
Web: 		http://www.notgod.com/la/
Some code taken, but heavily modified from:
	ridah@frag.com, the turret code 
	SumFuka, the MOTD code
	YoGrE, centerview stuff (see centerview.txt)
Special Thanks to:
	id software, for Quake2, and the most open architecture available.
	Michael Judge of XEvil fame (http://www.xevil.com/) for help with parsing strings
		and other C/C++ stuffs
	icepick, [LA]-Alcazar, [LA]-Shamrock for testing and ideas.
	#quake2dll for help and stuff.  (kn0wledge in particular)

All code that was used has been modified to suit my needs. 

FEATURES:

1) Working turrets in Deathmatch

2) MOTD (VIA MOTD.TXT)

3) Server configuration for the following functions, (using server.cfg) :
	Level Seletion
	Specific settings per level, including:
		MOTD configuration (ON/OFF, File, Time)
		Fraglimit
		Timelimit
		Gravity
		
4) Weapon Fixes:
	HyperBlaster actually fires in a circle (broken iD code)
	When holding a grenade that has been set, you throw it when you die.

5) Teleporter effects, like in 3.10



HOW TO INSTALL:
Server:
	1. Make a directory in your quake 2 directory called la, or whatever you want
	2. Unzip the archive into that directory
	3. Create a motd.txt in your /quake2 directory, for your MOTD
	4. Copy config.server into your /quake2 directory.  Edit to your liking.
	5. start your server with "+set game la", or whatever directory you used.

Client:
	1. bind a key to +use.  ex:  bind "x" +use
	2. play

KNOWN BUGS:
1. None of the gravity functions work in config.server.  don't try and use them.

NEW THINGS I WANT TO ADD:
1. Observer mode for clients
2. Teamplay compititon mod...
3. CTF play, with turrets.  =]
4. Other tings not to be talked about just yet.  =]

PERMISSIONS:  
Seeing as though I released the source, all I ask is that you let me know about
any modifications you make with this patch, and that you include your source code when 
distributing your mod.  (What you do in your own home is your business)

Also, this patch is not to go on any compilation CD, except Walnut Creek CD-ROMs, 
without my written permission.  I can be reached at notgod@notgod.com.