Version information for LA Quake2
By:  Not GOD, AKA [LA]-Seek300, AKA Brian Nelson
Homepage: http://www.notgod.com/la/
e-mail:   notgod@notgod.com
permissions:  see readme.txt in this archive.
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v0.4 
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Fixed:  Player is now in standing position while on turret.
Added:  Per-level gravity, motd, motd time, timelimit, and fraglimit.
Added:  MOTD defaults to staying up until client presses the jump key.
Fixed:  MOTD is stored in a global variable, but re-loaded every client connect.
        It was stored in a variable for each client before.  This should save memory.
Added:  YoGrE's Centerview Weapon code.  (see centerview.txt for his docs)


v0.35 (This really should have been v0.3, but I was lazy)
-----------------
Added config.server loading.  This allows, at this point, level selection, and that's it.  Still
      kinda cool to have such functionality, and to learn to parse files.  =]
Fixed: erronious spawn into turret in the Strike map by removing that spawn point.
Added: teleporter effects (ala 3.09)
Fixed: Turret no longer turns on/off prediction.  Did a lot of work on player placement.  
      Doesn't look the best, but it saves a lot of weird code.
Fixed: Made it so that if you have a grenade in your hand, loaded, 
       it throws it...  instead of you dropping grenades. (this was in 0.3, but not mentioned)


v0.3
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Fixed to work with Quake2 3.09
Fixed a spawning bug where the player would respawn in the turret after kill/suicide
Fixed cl_predict problems.  Still needs work tho.
Fixed source distribution.  pkzip took the filenames down to 8.3 format.


v0.2
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Initial Release

NOTES:
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I know it's still buggy.  Lots of floating code, too.
Send all bugs to notgod@notgod.com.  Finger notgod@notgod.com to see the worklog.

I am having a crash problem that I can reproduce.  I am currently trying to see if it's ID's code or mine.  Wish me luck!
