================================================================
Title                   : Quake 2 Coop/Deathmatch v0.9
Author                  : David Alvis
Email Address           : dalvis@aztec.asu.edu
Description             : This mod allows both Coop and Deathmatch
			  game play separately or together.
Additional Credits to   : id Software for Quake2
			  The creators of: LA Quake, Orange 2, and
			  The swinging grappling hook, and more.
================================================================

Version info:
	0.9	Major clean up time.  Fixed the ini file code, added
			some debugging to check for proper loading.
		Cleaned out deadwood code, pulled new code into separate files.
		Made more environmental death messages, and moved the monster
			messages into the ini file.
		Added in cluster server v0.3 codebase
		Added player scanner
		Fixed fov command, added zoom command.
		Added fullscore var.
		Fixed cmd help to cycle through displays.
		Fixed Coop Spawn point problem!  Now goes to the correct
			location every time.
		Fixed some of the deathmessages to work properly.
		Adjusted the defaults, will now default to coop mode.
		Changed compilers, now I use MSVC 5.  That fixed numerous
			bugs that I could not fix before.

	0.85	Fixed coop bugs: Players beyond the second would 
			not be seen by monsters, added player trails.  
		Added new DMFLAGS: Allow exit and Unlimited Ammo.
		Added Monster kill scores for Coop.
		Added Teamplay features:
			Model and Skin teams via the DMFLAGS var
			TEAM userinfo variable
			Teamplay variable
		Stopped still picking up ammo with Unlimited ammo
		Added monster kill scores
		Tweaked Coop start spot location routine
		Play-tested extensively with 3 players this time.
		Added Coop Exit patch
		Removed target_secret, target_goal, and target_help
			when in deathmatch mode.

	0.8	Public First release.
