Equalizer v. 1.4 for Quake2
============================================================================
Title                   : Equalizer
Author                  : Khelan
Email Address           : jmueller@systema.westark.edu
Description             : Damage Equalizer for Deathmatch
Additional Credits to   : id software for Q2, and Brian Scott for the idea
                          for this mod.
============================================================================

* Play Information *

Single Player           : Of course not
Deathmatch              : Yes
New Sounds              : No
New Graphics            : No
New Music               : No

* Construction *

Base			: Quake2 DLL Source
Editor(s) Used          : DOS Edit, LCCPUB
Build Time              : *shrug*

* What's New *

It works for sure with Q2 3.19.  Also fixed a few minor bugs (including the
negative score bug).  You won't really notice that much difference in the
damage until the average score on the server is above 10.

* Install Instructions *

Create a directory under your Quake2 directory and name it 'equal' (or
something).  Unzip this mod into the new directory.  Go to the Quake2
directory and run 'quake2 +set game equal'.  Bind a key to 'cmd chkdamage',
default bind is the 'd' key.  Run a server and get some friends to play.

* Game Play *

The point of this mod is to try to equal out the amount of damage you are
doing based on your kills. We developed this patch because on our LAN, what
would happen is that the best players would have lots of frags and the worst
players would be so far down the list that they had no chance of getting
anywhere.  The patch modifies the damage of the weapons based on the average
frags.  For you math people out there, here's the equation:

        damage = ((norm_damage * total_frags)/total_clients)/your_score

For layman, it means that the higher on the frag list you are, the lower your
damage is, and the lower on the frag list your are, the higher the damage you
do.  Simple.  There are a few more rules about the damage.  1) It will ALWAYS
calculate the damage modifier based on you having at least 1 frag.  So, if
you have -5 frags, it calculates it at 1 frag (otherwise you do negative
damage).  2) The minimum damage you can do is 1, it will NEVER do zero
damage.  3) It will not start calculating damage until there is a total
number of frags greater than or equal to the number of clients.  If you have
6 people playing on your server, then everyone does the normal amount of
damage until there are 6 frags on the server.

* Tips *

1) The BFG's explosion damage is NOW modified.  But if you hit them with a
   direct shot, it WILL hurt if not kill them.
2) Since the minimum damage is 1 and since it calculates not per shot, but
   per missile, bullet, etc. shotguns and machine guns are a big plus to
   those at the top of the frag list.
3) If you just joined a server that's been up for a while, chances are you
   can easily frag someone with the blaster.  (We got it doing about 200
   damage a shot once -- it's fun to hear your friends yell when they
   get fragged by one blaster bolt :))
4) People on the top of the list should not use the single projectile weapons
   (ie rocket launcher, grenades, railgun).  The damage on those things is
   not very good when your modifier is around 65%.
5) Use the 'cmd chkdamage' a lot.  It will tell you the percentage damage you
   are doing.  If it's a high percentage damage, use a rocket launcher, low
   percentage, use a shotgun or a chaingun.

NOTE: I have seen modifiers range from 50% to 1800% so be very careful.

* Availability *

ftp://ftp.cdrom.com/pub/quake2/dlls/deathmatch/
http://www.geocities.com/TimesSquare/Battlefield/8299/


* Legal Stuff *
Read the license.txt that's included...it's id's license.
