DMPlus is a server-side Quake II mod that enhances deathmatch gameplay
in a variety of ways.

Version: 1.2a
Author: Byte Me (dwimmers@siscom.net)
Date: 07Mar98

Version 1.2a is now compatible with the point release (Quake II
version 3.14 as of this writing).  I've also changed the map list
file name to maplist.cfg.  This map list is now cycled through in
order as the default, or randomized as an option.

FEATURES (version 1.2a)

By setting up a list of your favorite maps, you can play maps in a
cyclic or random fashion. To do this, simply set up a text file
called "maplist.cfg" in your root Quake II directory, and put each
map name on a separate line.  If you don't use the random option,
the maps will be played cycled in the order they are listed.  Included
with the mod is an example maplist.cfg file which has all of the base
Quake II maps listed alphabetically. Feel free to change this list
however you want.  Remember that the "maplist.cfg" file needs to be
copied into your root Quake II directory in order to be found.
NOTE: Even though the first map picked will be from the list, you
should still set up a map call (like +map base1) in your server command
line string.  This will "kick-start" the Quake II engine into looking
for a map, at which point the list logic is executed.

The included mod also contains the following optional enhancements
(with more to come in future versions):

1. Random map play
If the random option is used, the maps in maplist.cfg are played
randomly instead of in order, with no map repeated twice until the
entire list has been played.

2. Kill-ratio based scoring.
Tired of people who win levels just because they blindly shoot
at everything in site, even though their kill ratio sucks?  Then
try this feature.  I think you'll find it greatly enhances deathmatch
play.  Points are based on kill ratio multiplied by frags.  In order
to win a level, you need to have a minimum number of points (controlled
by the fraglimit cvar) and a minimum number of frags (controlled by
the fragmin cvar).  A couple of good numbers that I've found for
6 to 8 players is to set the point limit (fraglimit cvar) to 40 and
to set the minimum number of frags (fragmin cvar) to 15.  You will
be able to see all vital information when the scoreboard is displayed,
including what the point limit and frag min values are.  Additionally,
the number at the top right of the deathmatch client screen (that
normally shows your frag count) has been changed to display your
current rank.

3. Removal of BFG.
Quake II is a big improvement over Quake in terms of weapon balance
except, in my opinion, with the BFG.  I've played enough deathmatch,
and heard enough complaints, that I'm convinced that having the option
to remove the BFG from deathmatch play is a Good Thing.  With this
option turned on, the BFG will still be visible, but nobody will be
able to pick it up.

SETUP

To play this mod, simply copy the gamex86.dll file into the folder
of your choice (I made mine dmplus) and point to it like you do every
other mod.

In order to enable a particular feature, you'll need to add in the
appropriate bit mask to a cvar called modflags.  Add the masks to
modflags as follows:

1 - Random map
2 - Kill ratio
4 - No BFG

For a dedicated server, set up a command similar to the following:
quake2.exe +set dedicated 1 +set game dmplus +set modflags 7 +set fraglimit 40 +set fragmin 15 +map base1

For a listen server, set up a command similar to the following:
quake2.exe +deathmatch 1 +set game dmplus +set modflags 7 +set fraglimit 40 +set fragmin 15 +map base1


For news and updated downloads for DMPlus, check out
www.siscom.net/~dwimmers/quake2

If you have any questions, comments or bug reports, feel free to
contact the author at:

dwimmers@siscom.net

Enjoy!