--------- Configuration Script ---------
    Name:  Quake 2
Modified:  June 30, 1998
  Author:  Digital Mayhem
   Email:  rjsavettiere@mindspring.com
   Notes:  Designed for Quake v3.14+
           Some functions may not work
           if used in previous versions.
----------------------------------------

To install: Unzip the contents of the executable file into
            your Quake2 directory, for example X:\Quake2\ where
            X is the drive where Quake2 is located.


CONTROLS
--------
E           Forward
D           Back
S           Strafe left
F           Strafe right
Mouse1      Fire weapon
Mouse3      Jump/swim up
Mouse2      Select last selected weapon

SPECIAL ALIASES
---------------
Shift       When down, number keys are bound to drop respective ammo.
            When released, weapon bindings are restored.

V           Rocket jump

A           View is zoomed when A is down

B           Wide angle view is on when B is down.

< and >     See below

/           Toggles whether < and > will control how many degrees 
            zoomed view will be or how many degrees wide angle view 
            will be.

C           Toggles Flashlight Mode and Normal Mode

Tab         Displays scoreboard/personal computer in single player, 
            and exits when released. (if you get stuck in a mode where
            the scoreboard is displayed constantly, just press Esc.)

Z           Swim down/crouch

Y           Toggle between crouch mode 1 and crouch mode 2. In crouch
            mode 1, you are crouched when Z is down, and in crouch 
            mode 2 Z toggles between crouched/standing. (make sure you
            are in crouch mode 1 when entering water ;)

W           Choose highest weapon

E           Toggles walking/running mode. When you walk you go slower,
            but your footsteps aren't heard. This is extremely useful
            for sneaking up to people in 1-on-1 games.

\           Switches F key functions between original bindings and 
            quick team messages in CTF (default is message keys)
            (see below)


TEAM MESSAGES
-------------
F1  "Incoming!"
F2  "Incoming quad!"
F3  "Incoming invul!"
F4  "Incoming multiple enemies!"
F5  "Base overrun!"
F6  "Base secure."
F7  "I'm on offense."
F8  "I'm on defense."
F9  "Need help on defense!"
F10 "What is status of base?"
F11 "Acknowledged."
F12 "Incoming flag carrier, secure base and escort!"

OTHER BINDINGS
--------------
Alt         Team message
I           Switch external RC's
N           Use silencer
M           Use environment suit
P           Power shield
X           Next weapon
Up arrow    Inventory screen
Left arrow  Previous inventory item
Right arrow Next inventory item
Down arrow  Drop selected inventory item
Control     Use selected inventory item
Insert      Flipoff
Home        Point
Page up     Salute
Delete      Taunt
End         Wave

NOTES
-----
*All other bindings are the default Id bindings. (I am assuming you 
 know what those are)

*In coop, you need to bind a key to 'score'

*Hand switching: hands automatically switch to left when you strafe 
 left, to right when you strafe right, and to center when you jump.

*I have left the space bar unbound because different people like it 
 with different things. For example, I play JailBreak a lot so I have it
 bound to +use, but someone may play CTF and have it bound to grappling
 hook, etc. See below.

*If you want to change or add some bindings or aliases, but want to 
 leave the script unchanged, add these commands to the file extras.rc.
 If in this file you bind a key that has already been bound to something
 else, it will just overwrite the old binding when Quake2 runs it. Also,
 the dmcfg.rc file has almost reached the size where quake2 won't run it,
 so if you add new stuff to extras.rc, dmcfg.rc won't get any bigger.

*A good way to make this script compatible with multiple mods is to 
 have a copy of it in every directory, but have the extras.rc file be
 different in every directory. I have included the extras.rc file I 
 use for CTF. Just put it in your c:\quake2\ctf directory and rename 
 it to extras.rc.