ULTIMATE QUAKE VERSION 5 BETA 5
Addendum to the manual...

Here are some quick changes to the manual...

1.  This is release 1.05 beta 5.

2.  My e-mail address is no longer
	gummelt@pegasus.montclair.edu
	Messages sent there will go somewhere
	very bad.  Any e-mail to me should be
	sent to:
	MGummelt2@aol.com.
	If you're e-mail is about Hexen2, you
	can send me e-mail at:
	mgummelt@mail.ravensoft.com

3. Installation:
	Just get all the uqv5b*.zips, that means:
	uqv5b-1.zip  \
	uqv5b-1.zip	  \  These are the .zips for UQ
	uqv5b-1.zip   /  version 5, beta 1
	uqv5b-1.zip  /
	uqv5b5.zip-------Beta 5 update
	Unzip them all using "Recurse subfolders"
		in WinZip or "-d" in pkunzip.
	Be sure to unzip uqv5b5.zip LAST since it will
	replace files in the previous .zips.

BE SURE TO READ THE MANUAL!!!  IF YOU DON'T, YOU
WILL HAVE NO IDEA HOW TO START A GAME!!!!

4. Hipnotic's Scourge of Armagon DM support:
	This will work with Hipnotic's hipdm1.bsp
map- their awesome deathmatch level- the UQ weapons
will be there as well as the UQ jetpack!  This is a
great level to try out all the cool UQ abilities and
weapons on.


5. NEW MONSTERS!

Astro's (andrew@networx.net.au)Raptor
I took the model and rewrote the qc code to work with mine.
I also added the behaviour of the raptors in the movie- so
if a raptor is in front of you, he'll slide side to side
and may not attack, but that may mean two other raptors 
are sneaking up on your sides!

Archvile- One of my favorite Doom2 monsters, this guy can
crush a shambler! He will bring back the dead and when he
sees you, he summons lightning from the sky to hit you, 
and an explosion sets you on fire and flying up into the air.
A final explosion will gib you like the pathetic mortal 
that you are!

Plasma Eel- These electrically charged water creatures can
electrocute you under water with their natural charge, but
beware, if you're next to the water, they can jump out and
shoot you with lightnig in mid air! If they land on the 
ground and out of the water, they'll wriggle and try to get
back to the water, slowly dying.

MAP MAKERS:
If you put an entity monster_borg or monster_borgdog
on your map, the proper monster will appear. I'm sorry I 
didn't put in the QuakeEd fields, but you can enter the names
in your editor and it will work. The above monster names 
would be (respectively) monster_raptor1, monster_archvile, 
and monster_fish.
