Filename  : uac.ZIP
Version   : 0.1
Date      : 06-01-98
Author    : Eric Davis
Email     : silencer83@geocities.com
Credits   : The authors of QME and Qoole
            id software for making me Quake

my url	  : http://www.geocities.com/SiliconValley/Hills/5762/

*****************
*  Type of Mod  *
*****************

Quake C  : yes
Sound    : yes 
MDL      : yes    
Graphix  : yes (a few new textures) 
Levels	 : yes

******IMPORTANT Keys**********

- impulse 100,
  autoexec.cfg binds it to g. it makes you throw a grenade (you can cary 2, and start with 2)
- impulse 101,
  autoexec.cfg binds it to q. it makes you throw a stun grenade (you can cary 4, and start with 4)


******* Patch Information ***********
There are two three "new" monsters, a guard, a special forces soldier, and an elite guard.
They replace the grunt, enforcer, and tarbaby respectively. I also made a small (very) level 
that was used for the three demos. its "uac1.bsp" so if you wan't to play it. Skill levels have 
been used.


   
***********************
*       Weapons       *
***********************
	key	name		description
	
	2	Pistol		You start with a pistol and some ammo. 
	
	3	Rifle		A bolt-action hunting rifle. You start with it and 10 shells
	
	4	Sub Machinegun	This is the lowest automatic weapon. very inacurate and eats ammo (not real bad)
	
	5	Assault Rifle	This is about the equivilant of an AK-47. medium accuracy and a slightly
				slower firing rate than the sub-machinegun but will punch through armor
	
	6	Pulse Rifle	This is a very hightech Assaule Rifle. It is very accurate (more than the bolt-
				action rifle) and has an astounding rate of fire. It has armor-piercing rounds and
				generaly kills whatever you aim it at. Eats ammo like you won't believe... 
	
	g	Frag Grenades	You start out with 2 (you limit) and can throw them at any time (as long as you have one)
				when they blow up they toss fragments all over that will hurt a little if one hits you
	
	q	Stun Grenades	A little grenade that shoots out some sort of sonic pulse. It hurts a little, but mainly
				works to take attackers off-guard for a second

	7	Rockets		I haven't made a new model for this one yet, acctualy it's not really supposed to be used
				yet. I had plant for a helicopter type boss you would have to shoot down with it at
				one time. You have to lock it on before you fire (impulse 102). You only get one shot
				and it uses its own ammo, to get another you have to pick up another rocket launcher



*****************************
*  Known bugs      *
*****************************
- For some reason it crashes with a GPF error when I try to 
  run it in GLQuake. So Don't use this in GLQuake, I don't know
  enough yet to fix this. If you do though feel free to e-mail me


*****************************
*  How to use Modification  *
*****************************

1) make a directory in your REGISTERED quake directory called "uac"

2) unzip the file uac.zip into the new directory you've just created
  
3) Now , go to the Quake directory and type "quake -game uac"


*******LEGAL STUFF*******

Authors MAY NOT use these modifications as a basis for other publically available work without permission from me.You may distribute this Quake modification in any electronic format as long as this description file remains intact and unmodified and is retained along with all of the files in the archive. 

This Partial Conversion is copyright 1998, Eric Davis.
Quake is copyright 1996, Id software.
