
          S P E C I A L     F O R C E S      Q U A K E
                       THE TOTAL CONVERSION                

================================================================
03/24/98                                            VERSION 2.03
================================================================
Title                   : Special Forces: STRIKE TEAM
Author                  : Tunnel Rat
Email Address           : tunnel_rat69@hotmail.com
Webpage			: http://sforces.stomped.com (Main page)
			  http://www.cl.ais.net/sponburg (STRIKE TEAM)
Description             : Partial Conversion of Quake
Other Works             : Plenty of Quake levels
Credits & Thanks	: Gooseman and Blackhorse of the Navy
			  Seal Quake TC for their generous
			  support with the weapons models.
			  http://www.planetquake.com/seals/

			  id software for Quake, of course.

			  Hitman, for the original SF Quake.

			  M.J. Miller, for maps and suggestions.
================================================================
* Play Information

Single Player           : YES (Use NIGHTMARE difficulty, trust me)
Cooperative             : YES (the BEST way to play)
Deathmatch              : YES (Currently Teamplay only)
Difficulty Settings     : YES
New Sounds              : YES
New Graphics            : YES
Demos Replaced          : YES
Source Included         : Not yet
New Music               : I got a new CD, you?
================================================================

Special Forces:STRIKE TEAM fully supports any level that will
run in un-modified Quake. No new levels are include with this
beta release.

Read IMPULSE.TXT for notes on key bindings.
See MANUAL.TXT for detailed instructions.
See SF2MAP.TXT for designers notes and entity listings.

================================================================
*Installing SF Quake:

 NOTE: you MUST have FULL/Registered Quake version 1.06 !

 1-In the Quake directory, make a subdirectory called SFQ2

        md sfq2

 2-Go into SF2 and unzip the files into here (IMPORTANT: you must use
   the -d switch with PKZIP to make all the subdirectories appear!)

        cd sfq2
        pkunzip -d sfq203.zip

 3-Go back to the Quake directory and start Quake like this:

        quake -game sfq2

 TROUBLES:
 IF you get a mod_error = you need to patch Quake to 1.06!
________________________________________________________________
*Features:

	-- Team Based: Monsters use team oriented AI, there
	   is currently no way to disable teamplay for deathmatches
	   and remember, "Friendly fire ain't" you can kill your
	   team mates.
	-- Three Teams: SF STrike Team, Urban Commandos, and
	   Mercenaries.
	-- Four Classes: Soldiers, Snipers, Medics, and Combat
	   Engineers. Each with their own special skills.
	-- New Weapons: 8 new weapons, 2 grenades types, and C4.
	-- Multi-Skin support: Player and monster models use multiple
	   skins.
	-- Swinging Grappling Hook: Read HOOK.CFG for details. The
	   grapple is ONLY available to soldiers.
	-- Crouching: Duck down to hide, firing or jumping stands you
	   back up.
	-- BioSuit: Now has breathing sounds and spawns bubbles in
	   water.
	-- Footsteps: Player footstep sounds added, the monsters can
	   hear you also.
	-- Bleeding: Taking hits? Watch your health, when you bleed
	   you loose health, stop your bleeding and you'll slowly
	   return to 100 health.
	-- First Aid: Your buddies loosing blood fast? Try bandaging
	   him. All players can bandage other players, medics do it
	   better and can bandage themselves.
	-- New Armor Effects: Armored enemies (players and monsters)
	   emit sparks when hit, armor offers excellent protection
	   against blasts, so-so against bullets.
	-- Weapon Accuracy: Soldiers and Snipers are better shots
	   and everybody suffers if they try to run and shoot.
	-- Ambience: A vast array of enviromental effects and ambient
	   sounds have been added. See SF2MAP.TXT for details.
	-- Effects: A multitude of minor effects and physics have
	   been changed, far too many to list.
________________________________________________________________
*Weapons:

1) Commando Knife
	Close combat - your last hope (to be replaced)

2) MK23
	H&K USP .45 cal semi-automatic pistol, when all else fails...

3) MOSSBERG SHOTGUN
	Nasty close range weapon.

4) MP5
	H&K MP5 submachinegun. Excellent close quarters weapon with a high
	rate of fire. Two selectable firing modes, Auto and Burst.

5) GRENADES
	Frag and stun grenades as well as C4 charges.

6) M16/M203
	M16 assault rifle fitted with an M203 grenade launcher, two firing
	modes to select (semi-auto, burst). Carefull, accuracy decreases if
	you're moving and shooting.

7) M60
	The ultimate light support weapon. Very sloppy while moving or in
	untrained hands but still powerful.

8) PSG1
	H&K PSG1 semi-auto sniper rifle. In the hands of a sniper it is deadly
	accurate.

Ammo notes:
   SHELLS = MK23, Mossber Shotgun, Assault Shotgun
   NAILS/BULLETS = MP5, M16
   ROCKETS = grenades, C4
   CELLS = M60, PSG1
________________________________________________________________
*Deathmatches:

Use any level that has DM start positions. Currently there is no
way to disable teamplay.
________________________________________________________________
*GL-QUAKE 

Special Forces:Strike Team will crash GL Quake, this is a model
problem and will be resolved shortly.
________________________________________________________________
*SPECIAL FORCES MISSION PACKS

Check back at SF-Quake's home page for more missions.  I'll create
a few related maps at a time (ie 3-4 maps in 1 scenario) and
release a zip of this new mission pack to upgrade SF-Quake! Level
designers feel free to make maps and send 'em to me, I'll post
anything made for SF-Quake!
________________________________________________________________
*Known Bugs :

-Monsters are slow to spot players at times
-Hook sticks to sky (only in id levels)
-Monsters can't hit worth a d*** (only in id levels)
-Multiplayer game crashes on maps with no DM starts

If you find one, email it to tunnel_rat69@hotmail.com, and I'll fix
it for the NEXT VERSION.
________________________________________________________________
*SF:STRIKE TEAM is:

Tunnel Rat      - QuakeC some models, most sounds,
                  and the STRIKE TEAM concept.
M.J.Miler	- Idea man and level guy.
Hitman		- Original concept, models, sounds.
Gooseman        - The talented creator of the weapons models
		  (all but the knife)
________________________________________________________________
*Credits:

-My Fav Tools:
QuakeMe (a life saver!), WorldCraft, AdQEdit, Goldwave(wav editor).

-Borrowed Pieces From/Learned From:

CROUCHING MDL: Glen Murphy AKA FrenZon
THE HOOK: Perecli Manole, AKA Bort
C4 MODEL: modified Demolition Charge by Steve Bond

-Bug Busters:
Hitman, M.J.Miller, Sat Cong

-ALSO AWSOME QUAKE MODS:
http://planetquake.com/seals/

________________________________________________________________
*Disclaimer:

Like all Quake works, you may distribute this - take it apart and study it,
distribute this TC freely and widely - but NONE of this may be used for
money-making purposes, and anything credited above as coming from another
author must also obtain their permissions.

This work may NOT be included on any CD-ROMs with out the permission of me!
________________________________________________________________

Thank you for reading this far, Enjoy!
                                                Tunnel Rat
