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SAILORMOON QUAKE TC PRELIM 2
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Greetings all. Finally completed the prelim.... phew.... OK, in this
prelim release, there are only a few features included. Amongs this
are:-

1.	New player model from scratch (Sailormercury)
	(the skins are a bit off right now and u can't select your
	colour at this point, if anyone knows how to make the skins
	work.... e-mail me ok.)
2.	New models for monsters. 
3.	New sounds.... thanks to Chew Shel Ling for her lovely voice
	some are taken from Quake2 just to compensate.
4.	Full support for OpenGL system (Voodoo based accelerator)
	VQuake might work.... but never tried it.
5.	Included pre-recorded insults to be used either in Deathmatch
	or Co-op play

System Requirements:-
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Pentium 120 Mhz
16 MB RAM
6 MB harddisk space
fast display card

Recommended system:-
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Pentium 166 Mhz or higher
No problem with AMD prosessor (it's made on an AMD system)
32 MB RAM
Voodoo based accelerator

How to install this mod:-
-------------------------

Use Winzip and unzip the files to your Quake directory under 
SmQuake. The directory structure should look like this:-
X:\QUAKE\SMQUAKE
where x is your drive letter.

type Quake -game smquake -winmem 16000
to play
or glquake -game smquake

The game might run on a Pentium 100, but the game play might not be
very nice. The player model consist of 650 poligons... and that's alot

So far there's 2 insults.... more to come later on

press P for insult 1
press l for insult 2

Here is a Quick rundown of what each Scout can do:
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Moon: Rocket Launcher has been changed to Tiara Throw, and Lightning Gun now uses Cells to heal yourself

Mercury: Shotgun changed to Ice Blaster and Grenade Launcher Changed to Freeze Gun. Can also stay underwater for 30 secconds instead of 15.

Mars: Axe changed to Fire Touch, Nail Gun changed to Celestial Cannon, Super Nail Gun change to Swirling Fire, and Rocket Launcher changed to Burning Mandala (I hope I got the names right)

Jupiter: Rocket Launcher changed to Surpreme Thunder

Venus: Axe Changed to Love Chain Grapple, Nail Gun changed to Cresent Beam, Super Nail gun changed to Super Cresent Beam (Hold down fire to charge it up!) and Lightning Gun changed to Love Chain Encircle

Chibi-Moon: No Changes yet.

Uranus: Grenade Launcher changed to Shockwave, hold down fire to add extra mini-flames.

Neptune: Can only stay underwater for 15 Minnutes.

Pluto: Nail Gun changed to Teleport Marker. Uce once to set marker, use again to teleport back to marker. Super Nail Gun Chnaged to "Switcher-Roo" Aim at monster, fire, and you and whoever you fired at switch places, and they take damage.

Saturn: No Changes Made.


There is also an Optional Laser Tiara Sight and flashlight that you can use by typing impulse 45 a few times in the console


There are a few extra Multi-player modes thrown in, in case you choose to run this on a Quake server. Here's an explanation straight from [SMC] Jupiter:

To play the true coop mode, you must have Deathmatch set to 1, coop set to 0, and teamplay set to a combination of the following:

1  - Quest mode (REQUIRED to play coop mode)

2  - Teamplay mode (this is for normal deathmatch with teams)

4  - Weapons - (weapons stay after picking them up, instead of having to
wait for them to respawn)

8  - Backpacks - with this flag set, if you die, nobody can take your
backpack but you.

16 - Fulldark - the 'nightmare' full-dark mode. Don't forget your
lasersight (impulse 45, use it twice to turn on the spotlight)


Now, each of those are seperate flags.  To use them, add the numbers up of all the ones you want to use, and that's your teamplay variable.. For example, if I wanted to play Quest mode in fulldark, that's 1+16, or 17, so I type teamplay 17 at the console.

So, basically what you do is, load up quake, start a new deathmatch game, then go to the console and type the following:

deathmatch 1
teamplay x	   <where x is the combination of numbers you want>
changelevel start  <because the changes won't take effect until you
	            change the level, and make sure you use
		    'changelevel' and not 'map'>

Hope you like it so far, we still need to design some MDLs, but isn't it good already? ^_^



Future things to be in Sailormoon Quake
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1.   New player model for every senshi including Tuxedo Mask
2.   New levels
3.   2 secret hidden class
4.   Automated charaters.... in other words... bots use in either
     Deathmatch or Co-op play.
5.   New weapons(powers)..... in other words all the senshis powers are
     to be included plus a few I invented:)
6.   Might consider an introduction sequence.
7.   Monsters with better AI... and maybe bring in the enemys from the
     show:)


That's the list for now.... more to come as time goes by.

As for now... enjoy the prelim.

If you find any bugs.... e-mail me at alantjs@tm.net.my

Credits:-
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Kai Meng (falkon 2) for making the base frame
Idsoftware for making quake
Chew Shel Ling for her lovely voice
and the owners of the models use for this TC
