TO THE MANAGER OF THIS SITE: PLEASE REMOVE PYREXIA 1.2,
REALLY SORRY I KEEP DOING THIS! KEEP FINDING (AND CREATING) NEW BUGS.
IT CONTAINS BUGS,
PLEASE PUT THIS IN IT'S PLACE:::THANX!
ALSO PLEASE REPLACE THE .TXT FILE WITH THIS THIS UPDATED 1...


Pyrexia :
-Partial Conversion for Quake by Travis Brown (BROWNROE@AOL.COM)
NEW TO VERSION 1.3: Bug fixes & flame thrower stuff
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+  Please e-mail me & tell me what u think of this patch!!!  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
====================================================================
QuakeC: LOTS
 Sound: yes
Models: 1 or 2 original?? new skins for many.
Levels: yes
====================================================================
Type of Modification
====================================================================
.qc          No, sorry, I am using QuakeMap compiler(strange&picky) and a .qme format
        If you really want them, e-mail me.
progs.dat    yes (of course)
unified or whatever the hell they're called   No
====================================================================
Most of the ideas in here are original and ALL of the programming is.
(except for MultiSkin: Thanx so much, mine wouldn't work right!!)
(v1.3: used gib gun code w/ my own additions for burning) 

*** To use this file, Just unzip it and make sure pak0.pak is in your C:\quake\pyrexia
directory, to play type: quake -game pyrexia

------------------------------------------------------------------------------
1) Monsters 
-Almost all the monsters have been "upgraded", many of them have cyborg
body parts
-Dog : Metal head, 10x stronger, bites hurt more
-Grunt : fires the supernailgun
-Enforcer: same, but there's 2 types now 1 fires my new fusion gun
-Fish : same
-Spawn : same
-Knight : Looks like a storm trooper w/ a light saber (new sounds)
       FIXED: new self destruct attack (used to crash in coop)
-HKnight + Ogre: More health, that's all (new: ogre actually starts his chainsaw)
-Fiend : Jumps faster, metal legs
-Shambler : All metal, 10x stronger
-Zombie : same, I based a new alien totally on it - Crucified Zombies R gibable
-Alien : A zombie that looks like an alien and throws grenades
-Shalrath : spike balls are red and hurt more
-Wizard : when gibbed, little slimy gibbles go everywhere ( i HATE wizards)
-Chton: Vulnerable to player attacks (hard to kill)
-------------------------------------
2)Player 
- New skin, has head like an enforcer
- support for up to 4 skins ( Impulse 200 ) Impulse 200 is bound to "p" in the .cfg file included
        4 original skins are included in player.mdl  FIXED: INCORRECT MESSAGE FOR 1 & 2
        1: Cyborg Player 2:Ghost Player (looks cool) 3:Pissed Player (looks PISSED)
        4: CamoFlagued Player: looks like brick wall, change your armour color
                               to match your surroundings, you'll blend in well
                               GREAT 4 deathmatch
                     (Watch your victim stroll right past you right b4 u shoot him)
-New frames for the Gauntlet
-------------------------------------
3)Weapons
-Axe = Gauntlet : Impulse 23 Charges up the guantlet, IMPULSE 23 IS BOUND TO "0" IN THE .CFG INCLUDED
		  Depending on the charge, you fire a better shot.
		  Maximum charge is 4.
-Shotgun : Shoots 50 pellets (better than 4)
-S.Shotgun = Bomb Launcher (Cool GUN!)
		- If hits wall or floor counts down 4 seconds and explodes
 		- if hits monster or player:
			impact hurts them, 
			if the explosion will kill them it says "GoodBye!"
			if not, it starts to drop and explodes
		-Not good for triggering some triggers (sorry)
-NailGun = FreezeGun :(like paralysis darts) turns monsters into statues,
                        makes player stay in 1 spot, but he can still shoot
-S.Nailgun = DeathDealer : a chain-shotgun
-Grenade launcher = FlameThrower : guess- improved 100% since 1.1, actually
			throws flame now. Takes cells
                        New: Monsters & Players catch fire, doust flames by going
                             under water
-R.Launcher : Fires a straight grenade in a long arc, if hits ground, acts like
	      a molitov cocktail, if hits enemy, waits a second, and 
	      leta off a series of explosions
-ThunderBolt= Fusion Gun:fires a kind of plasma bullet, guaranteed to gib 
			  anything within 40 feet, including you,
			- may take 4-5 to kill "Shamblotron"
- Health Decoys: - fires bombs that look like health packs ( Impulse 20 ) Impulse 20 is bound to "o" in the .cfg file included
 	***** IMPULSE 21 IS ALSO USED IN THE HEALTH DECOYS, SO DON'T TRY
	TO USE THAT # IN YOUR OWN WORK W/ THIS FILE-- takes 10 rockets
-NEW 1.1: Electrodes: fire 1 in the water & it works just like
	a lightning gun discharge-- takes 50 cells (wait 'till theres alot of people in the water)
	( Impulse 22 ) Impulse 22 is bound to "e" in the .cfg file included

((((((((((((((((((((((((((((((((((((((((((((((((((((((((
{    health decoys must be fired like a gun;           }
{    IMPULSE 22 automatically shoots an electrode      }
))))))))))))))))))))))))))))))))))))))))))))))))))))))))
-----------------------------------------------------------------------------
4) Maps
replaced e1m7, e2m6, e3m6 & e4m7 w/ fusion gunner levels
e1: 1 fusiongunner, e2: 2 fusiongunners....
replaced end.bsp w/ chton and spaceship level.
----------------------------------------------------------------------------

5)misc.
-a jetpack in fusiongunner levels (feel free to put in your own levels)
-changed status bar
- Changed Client obituary: New Player Death Comments & now death comments for monsters:
                      -(Your Name) killed a monster
                      - A monster helped you out
                      -A monster died (happens from explodeboxes etc.)
        -5A) Multiplayer
                Mentioned earlier:  Skins, Electrodes, Decoys,
                In coop:  killed monsters count as frags
                In deathmatch, max health = 200
                (there's more.---> ????)

-I'm sure there's more that I cant think of...
-----------------------------------------------------------------------------
Disclaimer type stuff:
Everything here is property of ID SOFTWARE and probably has all sorts of 
copywriting. And I promise I'm not making money off this...
-----------------------------------------------------------------------------

You can do anything you want w/ these files. But, if you use the following 
in your work, give me some credit... Thanx, don't be a biter.
-Give me credit 4:
	-The Freeze Gun
	-The Gauntlet
	-The Energy Rockets
	-The Fusion Gun
	-The Bomb Launcher
	-The JetPack (I've seen it out there but it's original)
------------------------------------------------------------------------------
Editors used :
QuakeMap+Quark,     WinDat,
QuakeMe,	    SoundRecorder,
Adquedit,	    Paint Shop Pro,
Meddle,             
Breeze Designer, 
Win Paint,        that's probably it.
-----------------------------------------------------------------------------
Thanx to: 
- ID, (thanx for giving out the source code this time 'round) u guys rule
-The Guys that did the Fragmentation Grenade, I used some of your code as 
example when I was still just learning.
-Freak and whoever else did firepower 
-Zeus Bot authors (just b/c I love the z.bot)
-MultiSkin 1.1 Author, my multiskin wouldn't work, thanx

-If you're not in here, bitch at me at :brownroe@aol.com 





