
                          Weapon Modifications
                          ~~~~~~~~~~~~~~~~~~~~


Descriptions:
~~~~~~~~~~~~

  The weapons modifications are off by default.  You need to enter the
console command "impulse 121" to turn them on.  To select a modified weapon
you simply press the key for the weapon it has replaced.  The original Super
Nailgun, Grenade Launcher, Rocket Launcher and Thunderbolt are all still
available. But the original Axe, Shotgun, Double-barrell Shotgun and Nailgun
aren't available anymore.  The original weapons that are still available can
be selected by pressing the key (for it) twice, once to select (the modified
weapon) and a second time to toggle to the original, or you can use the
CycleWeapon or CycleWeaponReverse command to cycle through all the weapons.

  The following is a list of all the weapons and their modifications.

Axe                      : damage increased to 35 units
Shotgun                  : damage increased to 72 units
Double-barrelled Shotgun : damage increased to 144 units
Nailgun                  : damage increased to 15 units per spike
Super Nailgun            : 9 shots at once, but only 6 nails removed
Grenade Launcher         : Drops mines which will detonate on owner after
                           2 seconds, mines auto detonate after 60 seconds.
Rocket Launcher          : Homing rockets
Thunderbolt              : Twin laser fire

Note the number in brackets is the impulse.


Happy killing...
