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Title:			Triforium
Filename:		Trifor.zip
Date of Release:	20th January 1997
Author:			Andrew Mulvey aka [TRB]_Triangle aka Triangle
Email Address:		triangle@iinet.net.au

Description:		My first ever map. Medium size deathmatch level
			set in medieval surroundings and most suitable
			for about four to eight players running
			deathmatch 1 or, if you like your fragrate very
			high, deathmatch 2.

Other .wads created by Author:	None

Additional Credits:	id Software
			Mrs [TRB]_Triangle
			Yahn Bernier, author of BSP
			[TRB]_Iggy

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* Play Information *
	
Game:				Quake
Single Player:			No (unless you like shooting walls alot)
Cooperative 2-4 Player:		No
Deathmatch 2-16 Players:	Yes
Difficulty Settings:		No
New Textures:			No
Exit:				No

* Construction *

Editor(s) used:		BSP vers 0.65b (Yahn Bernier)

Compilers:		QBSP256 vers 0.29 rel 2 (Tom Grandgent)
			Light (Tom Grandgent)
			Vis (John Carmack)

Compile Machine:	p166 with 16meg RAM win95

Compile Times:	qbsp		496 secs
		light -extra	154 secs
		vis -level 4	3260 secs

* Copyright, Distribution and Usage *

All the files contained in this zip archive (Trifor.zip) including
Trifor.bsp may not to be sold or re-used for commercial purposes
without the written permission of the author. It may be freely
distributed for non-commerical use as long as this .txt file is included.

* Other *

Mail me if you liked the level and mail me if you think it sux
but let me know why. Otherwise, enjoy!

	
