THE GOBLIN CITY
 A Quake Mini-Project
=====================

[Introduction]

The Goblin City is a new scenario added to standard quake.  It features a new monster(the Goblin)
, a new map (the City), a new weapon (the Bolt-launcher), and a kind-of new weapon (the Mace)

The Goblin City plays just like any Quake map, except for the fact that a few things have been
changed to suit the medieval atmosphere (barrels, sounds, ect).  Your first two weapons have also
been changed, from an axe and a shotgun to a mace and a bolt launcher.  The bolt launcher is 
basically an advanced sort of crossbow, while the mace works like the axe but is deadlier.  These
are the only weapons on the map, but all the other standard quake weapons are available in 
deathmatch.

The Goblin city is playable in Single play, Co-op, and also supports DM (it has 16 player starts)

[Installation]

1) in your Quake directory, make a directory called GC (ie c:\quake\GC) and put all of the Goblin
 City's files in that directory.
2)start quake by typing quake (or GLquake) -winmem 16 -game GC +map GC +skill (put the skill # 
you want here, 0, 1, 2, or 3)
3)you will be in the Goblin City, ready to rock

*IMPORTANT NOTE!* Goblin City was designed to be run in Glquake, and it may not perform very
well under standard quake.  There may be greyflashes and slowdown.  Think of this as a hint to
buy a 3d card =).  I can offer a slight amount of help for you deprived, non-GL users:

Greyflashes? use:
r_maxedges 3000
r_maxsurfs 1500

[The Story so far]

You are a village Guard, assigned to the watchtower duty for the afternoon.  You have heard
strange rumors of a race of Goblins from the far west, besieging villages very much like your own
to rid the world of humanity, and reclaim the earth that once was theirs.  As you wait, you hear
strange cacklings from outside the City.  As you climb the tower to get a better look, you hear a
loud explosion.  You jump down the tower, see shadowy figures emerging around you, and run into
the tower's lower level to hide.  Looks like there was truth those rumors.  The Goblins have 
destroyed the very village you were guarding.  Now it's time to destroy them.  

[Credits]

Dustin "aBivr" Geeraert (me!)

Made: Artwork, models, the map, the skins.

Email: netdata@link.ca (email me dammit!)

*note* I did not do ALL the artwork.  I do not know everyone who did, but I'll name the sources:
Village of Dread, Shadow Over Innsmouth, Drastic Falls, both mission packs, and Dark Forest.

Brock "Lem" Robinson

Made: The programming, uploaded it, the 'net stuff

Email: Bobness@hotmail.com

Info:
Brushes: too lazy to count =)
Entities: lots
QBSP time: dunno
Light time: don't care
Vis -level 4 time: oooh, quite a bit
QCC time: very short
compile machine: Pentium II 233 with 32 ram

[Other Stuff]

Quake is a Registered Trademark and Copyright of id Software. The Goblin City
is in no way associated with id Software. Most artwork, graphics and sounds
are Copyright 1996, id Software.

The Goblin City is 100% freeware, which means you can distribute it as long as you keep this text
file with it.  You may use the Goblin monster in your own maps, and use our weapons in other
patches, but before you do, PLEEZE email us (we wanna keep track of it).  Thanx.

The Goblin's City can be downloaded at CDROM.com or (our friend Toad's page) at

http://www.fortunecity.com/underworld/spaceinvader/59/index.htm
