Modified Entities Index
    info_player_start 
    trigger_change_level
    func_door 
    monster_ogre_marksman
    monster_ogre
    monster_demon1
    monster_dog
    monster_shambler
    monster_soldier
    monster_wizard


info_player_start (0 .5 .8) (-8 -8 -8) (8 8 8) 
     Has been modified slightly to allow for the use of multiple start points 
    within a level. This feature is only allowed in single player 
    + "startspot" is its ID for use with multiple starting points


trigger_changelevel (0 .5 .8) (-8 -8 -8) (8 8 8) INFO_RESET
    This trigger has been changed slightly to allow or multiple starting points 
    within the same level. This feature is only supported in single player.
    + "startspot" specifies the ID of the info_player_start to start the 
    player at when going to the next level.



func_door (0 .5 .8) ? START_OPEN UNUSED DONT_LINK GOLD_KEY SILVER_KEY TOGGLE 
SMALL_TRIG NEW_KEY
    I added a small option to the doors that allow you to put them in narrow
    hallways and small places without them opening while the player is too
    far away or on the other side of a thin wall. They also work with the new
    keys now.
    + SMALL_TRIG (64) makes the door spawn its touch trigger only 30 units away, 
    instead of 60. This is very usefull for when you have doors in small places 
    or near thin walls.
    + NEW_KEY (128) If the player has IT2_KEY1 then he can open this door. This and
     gold key is IT2_KEY2, silver is IT2_KEY3

monster_ogre_marksman (1 0 0) (-16 -16 -24) (16 16 32) Ambush 
    I thought it weird to have a "marksman" be just as bad a shot as a regular 
    ogre, so I souped them up with better aim and the ability to fire while on 
    the run. They can close on you surprisingly fast, since they don't have to 
    stop to fire off a grenade at you. Definatly much more dangerous. ;)

monster_ogre (1 0 0) (-16 -16 -24) (16 16 32) Ambush MONSTER_NORAND
    + MONSTER_NORAND (8) with this spawnflag a monster will be what it should be
     and not randomly another monster. I used spawnflags 8 because no other monster
     use this

monster_demon1 (1 0 0) (-32 -32 -24) (32 32 64) Ambush MONSTER_NORAND
    + MONSTER_NORAND (8) with this spawnflag a monster will be what it should be
     and not randomly another monster. I used spawnflags 8 because no other monster
     use this

monster_dog (1 0 0) (-32 -32 -24) (32 32 40) Ambush MONSTER_NORAND
    + MONSTER_NORAND (8) with this spawnflag a monster will be what it should be
     and not randomly another monster. I used spawnflags 8 because no other monster
     use this

monster_shambler (1 0 0) (-32 -32 -24) (32 32 64) Ambush MONSTER_NORAND
    + MONSTER_NORAND (8) with this spawnflag a monster will be what it should be
     and not randomly another monster. I used spawnflags 8 because no other monster
     use this

monster_army (1 0 0) (-16 -16 -24) (16 16 40) Ambush MONSTER_NORAND
    + MONSTER_NORAND (8) with this spawnflag a monster will be what it should be
     and not randomly another monster. I used spawnflags 8 because no other monster
     use this

monster_wizard (1 0 0) (-16 -16 -24) (16 16 40) Ambush MONSTER_NORAND
    + MONSTER_NORAND (8) with this spawnflag a monster will be what it should be
     and not randomly another monster. I used spawnflags 8 because no other monster
     use this
