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 Title                   : knight takes queen
 Filename                : rapture2.bsp
 Game                    : Quake

 Author                  : dan proietti
 Nick                    : danimal
 Email Address           : dannyp@wpi.edu

 Description             : what might happen to dm6 if you forgot to
                           take it out of your pocket before washing
                           your pants
                          
 Additional Credits to   : id for the best game EVER
                           ben morris for worldcraft
                           tim wright for arghlite

                           jeff yost and co. at ramshackle for
                           play testing, advice, exposure, etc.

                           headshot for the texture, advice, and
                           for being such a cool guy :)

                           ztn for information on how to do some
                           minor texture manipulation.  also for "the
                           vomitorium" which has been my main
                           inspiration of late.
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* Player Loads *

 1 on 1          : yes...please
 3 to 4          : you go, girl
 5 to 16         : consider using deathmatch 3...or else it may
		   become a "Bring Your Own Boomstick" party


* Construction *

 Design Time     : couple weeks
 Editor(s) used  : worldcraft, adquedit, mipdip, edit

 Custom textures : dlight_10 by dennis kaltwasser [contact 
                   headshot@terrafusion.com for permission to use it 
                   elsewhere]

		   dan_01, dan_02 by...well, me.  these are just
                   cropped or concatenated versions of some of the
                   original id textures.  these played a crucial roll
                   in cutting the face count considerably throughout
                   the map...thanks for the idea ztn!


* Errata *

 Known Issues    : the map may play a bit slow due to some rather
                   high r_speeds in the red armor area.  this doesn't
                   seem to effect play to an appreciable degree, but
                   i'm sure "your mileage may vary" depending on the
                   speed of your machine.

 Tips            : this level is a bit less "connected" then my 
                   previous endeavors.  i encourage you to rocket
                   jump as much as possible :)
                   

* Other Info *

 my initial idea for the rapture series was to build six small 1 on 1
 levels, each with a texture set and layout mimicking in some way one
 of the original id deathmatch levels.  for instance, rapture1 is
 textured similar to dm3 but bears a much closer resemblance to dm4
 in terms of layout.  i'll leave it to you to guess which level 
 inspired rapture2 :)  the future will only tell what [if] rapture3 
 will be...

 this level is a lot slower paced then rapture1.  the name "knight
 takes queen" might give you some indication that it's meant to be a
 bit more strategic than the all out chaos that is "imminent boom".

 any comments, positive or negative, are welcome.


* Distribution *

 this is to be freely distributed...if you payed money for it then you
 more than likely got dicked over.
