This is Defusion version 1.11 for Quake.

--Changes:

1.11

  ** QW version: fixed a bug with team enforcement.


1.10

  **  QW version: team enforcement is now working.

  **  QW version: added server keys to modify both the radius
	and amount of damage done by the bomb explosion.

1.02a

  **  Included all the needed files for playing Defusion
   	in QuakeWorld in the def_102a.zip archive.

  **  Replaced the included entity files with updated ones

  **  Fixed the manuals so that only 1 directory of images
	are needed

	
It's a great Deathmatch mod that has received rave reviews
across the Internet.  It will soon be served on Mplayer.

Instructions:

Unzip the zip into your QUAKE directory.

Be sure you unzip it so that directories are created.

A Defusion subdirectory will be created in your Quake 
directory.

There are 2 manuals, in html format, included.  One for
the standard version (def_110.htm) and another for the
QuakeWorld version (def_qw110.htm).  The graphics for 
both will be unzipped into a Defusion\images\ directory.

If you are going to run the server, then you need to get
the entity files must follow the instructions in the manuals
to create "Modified-for-Defusion" BSPs.

There are 5 entity files included for e1m3, e3m1, e3m4, dm2
and dm4. We've included a batch file that will extract and
them modify the BSPs associated with these ENT files.  It's
called entmake.bat (This is for DOS/Win95/NT systems only.)
Xpak (v. 0.41) and qbsp (ver 29) are included.

Custom maps are coming shortly.

Be sure to use the "-game defusion" parameter when
you start your game.  Enjoy.


Nov. 15, 1997
