==============================================================
                       CHRISTMAS QUAKE
                     OPERATION: SANTA SLAY

          A movie and partial conversion for Quake
==============================================================

Title    : CHRISTMAS QUAKE -   OPERATION: SANTA SLAY
Filename : xmasqk1.zip
Version  : 1.0
Date     : 13 December 1997
Author   : Black Omega Productions
Email    : bomega@geocities.com
Credits  : ID software & the authors of : Worldcraft, Keygrip and Remiac

* Optimized for GLQUAKE *

Type of Mod
-----------
Quake C  : no
Sound    : yes, this version does not contain Xmas music, so for the moment
                stick in your favorite Xmas music and frag away.
MDL      : yes  
Levels   : yes

Contents of this modification
-------------------------------
1x  A 12 Minute 45 Second movie (in 3 parts)
2x  Xmas Quake Levels - both with co-op and deathmatch starts,
                        variable difficulty settings and all optimized
                        for GLQUAKE.
Storyline
---------
Rogue 1 and Rogue 2 were relaxing in Hawaii after just having defeated
Shub-Niggurath and her evil minions, when a distress signal comes through from
the north pole - Santa Claus had been captured!!  He has been replaced by the
evil Shambler Claus, who had devised a fiendish plan to pervert the worlds
children. Our two heroes grabbed their trusty nailguns, cells, rockets and
headed north to kick some ass.

Notes
-----
It was our intention for you to watch the movie first then play the levels,
please do so in this order as it is near impossible to complete the Xmas
levels without watching the movie for hints first.

How to Install the Modification
-------------------------------
Create a directory called XMAS as a subdirectory in your Quake directory
Unzip this zip file into your new Xmas directory using PKUNZIP.
From your quake directory type "quake -game xmas" (without the speechmarks)
in lower case.
You could replace any quake executable into the above line i.e for GLQuake:
"glquake -game xmas". It is also recommended to use the "-winmem 16" switch
after the executable if your computer has the required amount of ram

NOTE: This movie is best viewed in high resolution SVGA (640x480),
otherwise the text may appear incorrectly on the screen.

Details
-------
When you run Xmas Quake the movie will start automatically. When the movie
is finished it will start a new game, placing you at the start of the Lapland
level. If you don't want to watch the movie or have already seen it when
running Xmas Quake you can select start new game from the main menu to
start a new Xmas Quake session.


NOTE:  The demos and levels have been split up because of certain limitations
we found with the Quake engine.  (And because it's impossible to act
perfectly for that amount of time!)


Group Information
------------------

Black Omega is a new quake development group. This is our first movie and
first ever production. If you like this production or have some comments
or suggestions you can e-mail us at the end of this document.
If you like what we have done please tell us that too :).

Heres a list of our members and what they contributed to this production:

Benjamin Fellowes "WILDCARD" - Skins, level design, directing, web site
Bevan Findlay "TERRA REIGN" - Acting, filming/camera work, getting the food,
                              ideas/concept
Grant Davidson "EVIL GRANT" - Level design, Acting
Edward van Boheemen "SOUL REAPER" - directing, technical advisor,
                                    movie editor, level beta tester

E-Mail
------

If you have comments, suggestions or wish to report bugs with any of our
projects the whole group can be reached through our main e-mail
address: bomega@geocities.com

Bugs, Known Problems
--------------------
There is a slight GLQuake hitch which has become apparent at the very end of
our beta testing. The problem occurs during the 2nd movie segment, a slight
hall over mirrors effect is noticeable for about 1/2 a second as the players
turn the corner at the start of the movie. This seems to be a fault in
the later GLQuake releases, we apologies for this inconsistency but can
not determine a fix at this time.

Copyright and Distribution Permissions
--------------------------------------

The modifications included in this archive are Copyright 1997, Black Omega Productions.
Authors MAY NOT use this modification as a basis for other publicly or commercially 
available work without our PRIOR PERMISSION.  You may not decompile or reverse engineer this
modification. You may distribute this Quake modification in any electronic format as long as
all the files in this archive remain intact and unmodified and are distributed together.
If you wish to distribute this Quake modification through any other medium (such as CD-ROM)
you must contact us before doing so (with the exception of WALNUT CREEK who may distribute
this modification on CD-ROM as they see fit). 


Availability
------------

This modification is available from the following places:
FTP   : ftp.cdrom.com (coming soon please check our website for updates)
HTTP  : http://www.orcon.co.nz/~benjamin


!!! We can categorically state that SANTA CLAUS was not hurt during
    the filming of this movie !!!

*** Merry Christmas to everyone in the Quake community ***
