Title    : WarBot v2.0
Filenames: warbot2.zip

Version  : 2.0
Date     : November 23, 1997
Author   : Muhammad Hidayat Bin Sman

Email    : grinder@pacific.net.sg

Credits  : ID for making Quake and DOOM.

           Steven Polge of Reaperbot v0.81 (of course)

           Roscoe A. Sincero of the ReaperBot Improvement Protocols
           without whom all this would not be possible.
           
           Dark_Skye of the 'Reapa' tutorials for helping with the
           bot color assignments on the ranking screen.
           
           Jonathan E. Wright of Cujobot v1.4 and Zeus v2.05. Code
           or ideas from Zeus were used in movement code.

           Alan Kivlin of QCBot for his detailed instructions on how
           to get the bots on the rankings and his accompanying source
           code to add bots to rankings.

           Harvey Lee of YCam (code used in WarBot was taken from Wes
           Morrison's patch)

           Mark Wheeler of Drastic-Reaper for pointing me in the right
           direction while I was trying to fix the YCam bug.

           Gyro Gearloose of Gyrobot v1.04 for identifying one of the
           causes for edict losses.

           Kenneth Yeung for Deathmatch Extras.

           Negatory of Clan Trifixion and Frostbite of Clan CyberJunkies
           for helping with the WarBot skins.



============
Type of Mod
============

Quake C  : yes, of course.
Sound    : no
MDL      : yes


==================
Format of Quake C
==================

unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : yes


================
Impulse commands
================

impulse 200     Increment skin (if skins support is set)
impulse 201     Decrement skin (if skins support is set)
impulse 202     Toggle skins support - three settings
                (off, normal, skill skins)
                With skill skins mode, bot skin
                depends on its skill level
impulse 205     add a bot (can do it repeatedly)
impulse 208     add four bots
impulse 211     remove all bots
impulse 212     Toggle limited observer mode
		   (you are invisible to bots unless you 
		   attack them, but move normally)
impulse 214     update bots. Use when the 
		   SV_GRAVITY or SV_MAXSPEED 
		   server cvars are changed.
impulse 220     normal scores (frag count)
impulse 221     update team colors (used to tell
		   the bots on your team if you change
		   colors)
impulse 1XX     Bounds the total number of bots
		   + players to XX (XX must no
		   greater than 15)  Enough bots to
		   meet this bound are spawned, and
		   they leave and come back as players
		   enter and leave the server.
Skill N         Change skill level (N = 0 to 3, default
		   is 1)
impulse 15      YCam

For a list of other impulse commands or instructions on using and/or
installing the bot, download the reaperbot patch. Visit QuakeC Archives
(http://www.planetquake.com/qca) for the instructions on how to install
patches.

Please read all accompanying text files included in the WarBot package.
To start a game, use the following command line:

quake -winmem 16 -game warbot -listen 16

I suggest you play the Warbot with custom deathmatch maps. You don't have
to but I find I get the most fun out of the WarBot this way. A good place
to find some cool custom deathmatch maps would be Ramshackle at:
http://www.planetquake.com/ramshackle .

=================================
Improvements over ReaperBot v0.81
=================================

1)  Bots appear on the ranking screen.
2)  Bots have different colored shirts and pants.
3)  Bots ranking screen color assignments work properly in GLQuake.
4)  Impulse command messages are now printed onscreen in GLQuake.
5)  Bots now have more "human-like" names.
6)  Ycam feature implemented.
7)  Deathmatch 3 mode implemented.
8)  The old ReaperBot thumping sound bug eliminated.
9)  The old ReaperBot weapon dissappearing bug/cheat fixed.
10) Additional gibs, sound effects and alot of other cool stuff. :-)

=========================
Copyright and Permissions
=========================

Various portions of the code are copyrighted by various authors.  Please see
credits above for list of authors. iD Software does not support this patch.
