April/23/1998
================================================================
Title:         Atlantis
Author:        Bruce W. Krueger
Email Address: Krueger@slip.net
URL:           http://www.slip.net/~krueger
Description:   A Quake total conversion level with SexDroids, BiteMes 
               and some new textures by the author of sexdroid.

================================================================
* Play Information *

Single Player:        Yes.
Deathmatch:           Yes, 8 starts.
Difficulty Settings:  Yes.
New Sounds:           Yes.
New Graphics:         Yes, giant skeleton, happy face, etc.
New Monsters:         Yes, Sexdroid, BiteMe.

================================================================
* Construction *

Level:    New level from scratch with some new terrain textures.
Monsters:    New .mdls from scratch put on top of existing monster AI.

================================================================
* Comments *

There was so little response to my previous TC effort jumptest that I decided 
to do one that had standard game play and was just for fun.

================================================================
* How to use *

EASY WAY:
Unzip atlantis.zip preserving the directory structure.
Copy the resulting atlantis folder into your Quake folder ( cut and paste may 
be your best approach ).
Go into the Atlantis folder ( that is now in your Quake folder ) and
Double click on AtlntsBt.bat. ( The icon has a gear on it ).
This should put you into the level at normal difficulty setting.
( AtlntsBt.bat is a MS DOS batch file that you can open and modify with any 
text editor, even notepad )

OTHER WAY:
In your Quake folder make a new folder named Atlantis.
Inside the new Atlantis folder make another folder named Maps, then put 
the unzipped file atlantis.bsp into that folder ( Maps ).
It should look something like this:
C:\Quake\Atlantis\Maps\atlantis.bsp
Then go into the Atlantis folder and make a new folder named Progs.
Copy into the Progs folder the files Enforcer.mdl, h_mega.MDL, demon.MDL, 
h_demon.MDL and laser.MDL. 
It should look something like this:
C:\Quake\Atlantis\Progs\Enforcer.mdl.
Then go into the Atlantis folder and make a new folder named Sound.
Go into the Sound folder and make another new folder named Enforcer.
Copy into the Enforcer folder all the files with the .wav extension.
It should look something like this:
C:\Quake\Atlantis\Sound\Enforcer\Death1.wav
Then in DOS go to the Atlantis sub directory in your Quake directory, and 
start Quake by entering:
quake -game Atlantis +map atlantis

================================================================
Tools/Editor(s) used for atlantis.bsp:

WorldCraft, 3D Studio v4, 3ds2map, mipdip, Deluxe Paint, Photo Shop.

=================================================================
* Atlantis Copyright / Permissions *

This level and it's new textures ( giant skeleton, happy face, trim, trim2, ect ) 
are copyright 1998 Bruce Krueger.
Other textures are copyright Id Software.
Quake is copyright 1996 Id Software, Inc.
Feel free to distribute this level as long as it is for non commercial
purposes and this document is included.

****************************************************************
SexDroid info:
================================================================
Title:    SexDroid (This is a slightly improved version of the warrior princess 
version ( I changed an animation and scaled up the gibbed head).
Filename:    enforcer.mdl, h_mega.mdl, laser.mdl.
Author:    Bruce W. Krueger
Email Address:    krueger@slip.net
Description:   New monster for quake, it replaces the enforcers with 
mechanical love dolls that have been programmed to kill.

================================================================
* Construction *

Base:                 New Quake mdl from scratch.
Tools/Editor(s) used: 3D Studio Max, 3D Studio v4, QuakeMe, Cool Edit,
Deluxe Paint.

==================================================================
* SexDroid Copyright / Permissions *

SexDroid is Copyright 1997 Bruce Krueger.
Anyone can distribute this for free as long as it is for non commercial
purposes and this document is included.

****************************************************************
BiteMe info:
================================================================
Title:                   BiteMe.
Filename:                biteme.zip
Author:                  Bruce W. Krueger
Email Address:           krueger@slip.net
URL:                     http://www.slip.net/~krueger
Description:             New monster for Quake by the creator of 
                         SexDroid, it replaces the fiends with 
                         something ridiculous.

================================================================
* Construction *

Base:                     New mdl's from scratch.
Tools/Editor(s) used:     3D Studio Max, 3D Studio v4, 
                          Qme, Deluxe Animator.
==================================================================
* Copyright / Permissions *

BiteMe is Copyright 1998 Bruce Krueger.
Anyone can distribute this for free as long as it is for non 
commercial purposes and this document is included.

******************************************************************
Other Quake stuff by Bruce Krueger:

Sexdrstf = skins to make the SexDroid look like several different 
characters.

JumpTest = a level built around jumping puzzles with all new 
background textures.

SlipComp = a level with a dark industrial theme.

******************************************************************
*** SPOILER ALERT ***

* Walk through *
Let the BiteMes see you then hide in the armored personnel carrier and let 
them kill each other only shoot the last one alive (save ammo, there isn't 
much in hard).
Jump into the water ignoring the sexdroids.
Swim against the right wall and find the secret area.
Use the invisibility to get past the well room.
Try to get the sexdroids and BiteMes at the temple to fight each other.
Descend the ramps.
Hit the rusty section of the half buried door with your ax to open it.
Find the lightning gun in the dark corner.
Get the key and get out of the room as fast as you can using the lightning 
gun to clear your path.
Go back to the well room via the temple.
Clear the well room from above the ladder.
Go to the kings crypt.
Get the quad damage from the cracked niche.
Get the key and exit the room clearing your path with the quaded lightning 
gun.
Clear the well room again before the quad fades.
Open the temple.
Push the red glyph at the end of the wooden walkway.
Exit through the kings coffin.
