**** This map designed for the TeamFortress or MegaTF QuakeC mod ****
8/01/98
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Title                   : Stooge1 (The Three Stooges go fragging)
Filename                : stooge1.zip
Author                  : J. Watson (MOB-RULES)
Email Address           : mob-rules@geocities.com
Description             : TeamFortress or MegaTF Quake Map

                     Check out the TeamFortress homepage at:
                     http://www.planetquake.com/teamfortress/
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* Play Information *

This map does not work properly without the TeamFortress or MegaTF QuakeC patch, which can be downloaded
from http://www.planetquake.com/teamfortress/ or for MegaTF from http://www.antrononline.com/mega-tf

Single Player            : No
Cooperative              : No
Deathmatch               : Yes
TeamFortress             : Yes
MegaTF			 : Yes
Difficulty Settings      : No
New Sounds               : Yes
New Graphics             : No
New Music                : No
Demos Replaced           : None
Any additions for MegaTF : Yes

* Construction *

Editor(s) used          : Worldcraft, Quark, Qoole
Known Bugs              : None yet, but really shouldn't be any (famous last words)
Build Time              : One helluva lot of hours (about 1 week (130 hours) mostly trying to fix leaks
			  and learn the limitations of WC).
Compile Time		: 104 secs for Wqbsp, 871 secs for Arghlight -extra, 320 secs for Rvis -level 4
                          working on a 233MMX with 128megs of ram.
Special Thanks          : Clan TsB for thier help in debuging my map and putting up with me.  NCNJ's server
                          admin Morgan for putting my map up (one hell of a guy).
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*Game play*
#1 - I put in a loft for a sentry near the flag (engineers have fun).
#2 - A camouflage loft is in the basement for snipers.
#3 - I left one hell of an expanse in the basement (with a sort of a maze thrown in) for fraging to your
     hearts content.
#4 - The two bridges are a little narrower on purpose because if a member from each team tries to cross it
     someone is bound to die (exception to the rule might be a MegaTF Airscout who can jump over you).
#5 - I used the same texture in the basement to make camouflage easier and I picked that color so
     sentries can be seen easier.
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#6 - There are killer fish in the water if this map is used on a MegaTF server.
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#7 - All respawn rooms have TEAM SENSITIVE DEATH FIELDS in them (respawn camping will not work on this map).

* Other Info *
If you like this level mail the server operators and let them know.

How to use this map:
Copy the stooge1.bsp file into your quake\fortress\maps and stooge.wav into your quake\fortress\sounds\misc
directory.
