**** This map designed for the TeamFortress v2.5 or higher quakeC mod ****
Release Date:Febuary 23, 1998
================================================================
Title                   : h&k : ie. Hank's World slightly revised!
Filename                : h&k.bsp I renamed the zip to hk0.1 because the 
                          upload won't except the "&"
Author                  : James I. Battles  aka: Hank or MaTr1X Hank
Email Address           : battles@cybertron.com
web page                : http://okaloosa.com/law/bailbonds
Description             : TeamFortress v2.5+ Capture the Flag style map

Additional Credits to   : Jeremy at ENTED for The pointers!
                          If you have ENTED and you haven't registered it yet!
                          SHAME ON YOU!                                                   
                        : -id for making Quake
                          -The guys at TF 
                          -Ben Morris for WorldCraft
                          -My Family for putting up with me!                          
                          -All the map makers of TF Maps 

===============================================================

* Play Information *

This map does not work properly without the TeamFortress v2.5 or 
higher QuakeC patch, which can be downloaded from 
http://www.planetquake.com/teamfortress or from ftp.cdrom.com

TeamFortress		: yes
Single Player           : Nothing to kill, no oppenent
Cooperative             : No
Deathmatch (2-16)       : No
Difficulty Settings     : No
New Sounds              : No
New Models              : No
New Textures            : could be:)
New Music               : No
Demos Replaced          : None
AutoTeam		: No
Hook			: No

* Construction *

Revision: I basically just went in and moved some textures around
          and aligned alot of things to improve the operation
          of the map.reference compile times.Play it or not, it
          is a fun map and runs fine in GL mode.This was just another
          step in my ie: so called plan " ha ha" to finish up some
          things that I had started before going on to bigger and
          better. You know q2!  I have been doing q2 design for 
          a while. I don't know why everybody is bitching about
          worldcraft getting 1.6 out. I am sure when it comes out,
          It will be superior in every way. The fact still remains
          QEradiant is out and works fine. I say get over it guys,
          or girls as it may be. I mean tf2 isn't out yet. At least
          it wasn't the last time I looked.What I would like to see
          is for the q2 entity for target_speaker to work properly
          according to it's writings. You will also notice that in
          lvl 1 of q2 that when the ship flys by the window, the 
          sound is in loop. The attenuation at -1 is supposed to
          send it to the whole level :) not!I may be dense or something
          but it wouldn't work at all for me until I looped it.
          I guess my whole point is it doesn't make any difference.
          I came / I saw / I conquered. So everybody the fun is in 
          overcoming and has nothing to do with bitching or causing
          heartburn. Enjoy the map!
Base                    This was created before the 2tallforts.bsp, but I didn't know
                        the entities back then, so I revived it becase the concept was
                        good and my nephew and I LAN'd our butts of in a head on confrontation
                        in this map. You see the capture points are both in the same room.
                        They are both set in a kind of underworld eg. sewer :) under the
                        the pool. There is only one entrance "A wind tunnel at the end of
                        the pool"! Half is wind, and half is tunnel w/obstacles.
                          The map also has unseen teleporters placed strategically, and there
                        are also some team_no assigned wind elevators. Never to fear though!
                        All areas with the exception of the ammo dumps is accessable by both
                        teams! If you find a backpack on the opposing side and it doesn't
                        work for you, don't worry it wasn't meant to! {:o)
                           I am 99% I have the bugs in editing squashed, so get in there and 
                        sqaush all the oppose. 
                          I am looking forward to getting my but kicked in this one ONLINE!
                      
Editor(s) used          : WorldCraft
                          ented and the goose man's prefabs
                          wqbsp ---yes in GL Flavor Too!                         
                          rVIS 1.0
Known Bugs              : I don't Know if you would call very minor hangs in the wind tunnels
                          bugs. I think when its the only entrance to a common
                          capture area, it just makes it more interesting:)
              
Build Time              :off and on maybe 2- 1/2 days 
                 wqbsp  : <116 sec.  new time: about 60 sec.
           light -extra : about 2092 secs  new time: 557 sec.normal only
          rVIS -level   : about 6267 secs  new time: 2090 sec.

* Other Info *
Description: 
                    This is similar to all the rest. you have two forts opposite each
                    other, with a pretty mean snipage setup on the roofs. 
                    I believe in face up confrontation, so get prepared.
                      Steal their flag and head for the pool. More than likely they will
                    be doing the same thing . the way to both capture points is a tunnel
                    at the end of the pool under water. This tunnel empties out in a sewer
                    area for lack of a better word. there is a room there .proceed to your 
                    colored capture pad in the room. there are three teleporters the middle
                    one empties in the main pool. the designated  Red and Blue on either
                    side empty behind there prespective forts. The thing that makes the map
                    is and always has been the players . there is an old saying: A fisherman
                    somtimes fishes a whole lifetime before he figures out that it wasn't
                    really the fish he was after!
                    This map is freeware. Enjoy it and remember if you don't like the map
                     It is not the end of the world. 
          
Installation:      Well! you ought to know by now------fortress/maps=bsp file
                                                       fortress/sound=wav
                                                       and I think the flg.mdl's are just fine
                                                       so I haven't added any, but if I do in the 
                                                       future then it would be:
                                                       fortress/progs=mdl's
                    The wav files you probably already have ,but they are here too!
                    Special thanks to whoever made these wav files. they add to any
                    level!
 