**** This map designed for the TeamFortress Only******
Released Oct.8/98
================================================================
Title                   : Fire In The Sky!
Filename                : firesky1.bsp
Author                  : Jason Smith
Quake Name		: Moidib
Clan STING's Homepage	: members.home.net/sluck/sting.htm
Email Address           : quakeaddict@home.com
Description             : TeamFortress v2.8 Quake Map
TeamFortress Homepage	: http://www.planetquake.com/teamfortress
			: http://www.teamfortress.com
Additional credits      : Thanks to all Clan STING members for their
			  input and ideas.
			: Special thanks to Mathieu Perrenoud
			  <mperreno@iissun4.unil.ch> for his
			  help with some bug fixes.
			: All the Beta testers that helped make this map what
			  it is now... 	
================================================================

* Play Information *

This map does not work properly without the 
TeamFortress v2.65 or higher QuakeC patch, which can be downloaded from 
http://www.planetquake.com/teamfortress

Single Player           : No
Cooperative             : No
Deathmatch (2-32)       : No
TeamFortress (2-32)     : Yes
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : No
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level (structure similar to 2fort4)
Editor(s) used          : Worldcraft 1.6 (Registered), EntEd
Known Bugs              : None... (Yet)
Build Time              : 2 Months 
Qbsp			: 5 Mins
Light			: 3 Mins
RVis			: 1 Hour 30 Mins

*Installation*

Place the firesky1.bsp file in your maps directory
Place the following wave files in your Fortress/sound/speech directory:
sandlerno.wav, sandlersnake.wav, adsgo.wav, good_is.wav
Place the following wave files in your Fortress/sound/ambience dir:
flagflap.wav, death1.wav (may not be used in this version)

* Game Play *

This is basicaly two forts in the sky, where if you fall off the bases
you will fall to your death! The flags are located in a room in the
bottom of each base that you can only reach by teleporter in the middle
room of the base.  You cap the flag in the middle room of your base on
the blue square.

 * Final Words *

I realized after creating this map that Quake does not like wide open
maps like this one.  I have tried to eliminate any problems that led
to any severe lag.  There will be another version to be released after
I recieve more feedback and suggestions.  I would love to hear your
opinion and you can find me at the following:
email- quakeaddict@home.com
ICQ  - 4149096 